Fixed PhysicsSolver, added zoom, linear_damping
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+1
-1
@@ -23,13 +23,13 @@ CPP_DEPS :=
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# Every subdirectory with source files must be described here
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SUBDIRS := \
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src \
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src/files \
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src/graphics \
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src/lighting \
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src/loaders \
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src/objects \
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src/physics \
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src \
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src/voxels \
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src/window \
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@@ -1,27 +1,31 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/Batch2D.cpp \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/VoxelRenderer.cpp \
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../src/graphics/Batch2D.cpp
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../src/graphics/VoxelRenderer.cpp
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OBJS += \
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./src/graphics/Batch2D.o \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/VoxelRenderer.o \
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./src/graphics/Batch2D.o
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./src/graphics/VoxelRenderer.o
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CPP_DEPS += \
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./src/graphics/Batch2D.d \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/VoxelRenderer.d \
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./src/graphics/Batch2D.d
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./src/graphics/VoxelRenderer.d
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# Each subdirectory must supply rules for building sources it contributes
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@@ -1,3 +1,7 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/objects/Player.cpp
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+6
-6
@@ -4,16 +4,16 @@
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxel_engine.cpp \
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../src/Assets.cpp
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../src/Assets.cpp \
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../src/voxel_engine.cpp
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OBJS += \
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./src/voxel_engine.o \
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./src/Assets.o
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./src/Assets.o \
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./src/voxel_engine.o
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CPP_DEPS += \
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./src/voxel_engine.d \
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./src/Assets.d
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./src/Assets.d \
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./src/voxel_engine.d
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# Each subdirectory must supply rules for building sources it contributes
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