Fixed PhysicsSolver, added zoom, linear_damping

This commit is contained in:
MihailRis
2022-03-03 21:36:23 +03:00
committed by GitHub
parent 2aba3e91db
commit 10931372cc
8 changed files with 83 additions and 46 deletions
+10 -6
View File
@@ -1,27 +1,31 @@
################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/graphics/Batch2D.cpp \
../src/graphics/LineBatch.cpp \
../src/graphics/Mesh.cpp \
../src/graphics/Shader.cpp \
../src/graphics/Texture.cpp \
../src/graphics/VoxelRenderer.cpp \
../src/graphics/Batch2D.cpp
../src/graphics/VoxelRenderer.cpp
OBJS += \
./src/graphics/Batch2D.o \
./src/graphics/LineBatch.o \
./src/graphics/Mesh.o \
./src/graphics/Shader.o \
./src/graphics/Texture.o \
./src/graphics/VoxelRenderer.o \
./src/graphics/Batch2D.o
./src/graphics/VoxelRenderer.o
CPP_DEPS += \
./src/graphics/Batch2D.d \
./src/graphics/LineBatch.d \
./src/graphics/Mesh.d \
./src/graphics/Shader.d \
./src/graphics/Texture.d \
./src/graphics/VoxelRenderer.d \
./src/graphics/Batch2D.d
./src/graphics/VoxelRenderer.d
# Each subdirectory must supply rules for building sources it contributes
+4
View File
@@ -1,3 +1,7 @@
################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/objects/Player.cpp
+6 -6
View File
@@ -4,16 +4,16 @@
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/voxel_engine.cpp \
../src/Assets.cpp
../src/Assets.cpp \
../src/voxel_engine.cpp
OBJS += \
./src/voxel_engine.o \
./src/Assets.o
./src/Assets.o \
./src/voxel_engine.o
CPP_DEPS += \
./src/voxel_engine.d \
./src/Assets.d
./src/Assets.d \
./src/voxel_engine.d
# Each subdirectory must supply rules for building sources it contributes