Fixed PhysicsSolver, added zoom, linear_damping

This commit is contained in:
MihailRis
2022-03-03 21:36:23 +03:00
committed by GitHub
parent 2aba3e91db
commit 10931372cc
8 changed files with 83 additions and 46 deletions
+9 -1
View File
@@ -4,7 +4,7 @@
#include <iostream>
#define E 0.01
#define E 0.03
PhysicsSolver::PhysicsSolver(vec3 gravity) : gravity(gravity) {
}
@@ -12,6 +12,7 @@ PhysicsSolver::PhysicsSolver(vec3 gravity) : gravity(gravity) {
void PhysicsSolver::step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned substeps, bool shifting) {
for (unsigned i = 0; i < substeps; i++){
float dt = delta / (float)substeps;
float linear_damping = hitbox->linear_damping;
vec3& pos = hitbox->position;
vec3& half = hitbox->halfsize;
vec3& vel = hitbox->velocity;
@@ -76,6 +77,7 @@ void PhysicsSolver::step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned s
hitbox->grounded = false;
if (vel.y < 0.0){
for (int x = floor(pos.x-half.x+E); x <= floor(pos.x+half.x-E); x++){
bool broken = false;
for (int z = floor(pos.z-half.z+E); z <= floor(pos.z+half.z-E); z++){
int y = floor(pos.y-half.y-E);
if (chunks->isObstacle(x,y,z)){
@@ -85,9 +87,12 @@ void PhysicsSolver::step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned s
vel.x *= max(0.0, 1.0 - dt * f);
vel.z *= max(0.0, 1.0 - dt * f);
hitbox->grounded = true;
broken = true;
break;
}
}
if (broken)
break;
}
}
if (vel.y > 0.0){
@@ -103,6 +108,9 @@ void PhysicsSolver::step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned s
}
}
vel.x *= max(0.0, 1.0 - dt * linear_damping);
vel.z *= max(0.0, 1.0 - dt * linear_damping);
pos.x += vel.x * dt;
pos.y += vel.y * dt;
pos.z += vel.z * dt;