feat: 'lines' (cave-like structures/tunnels) (WIP)
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@@ -14,3 +14,14 @@ struct StructurePlacement {
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rotation(rotation) {
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}
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};
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struct LinePlacement {
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blockid_t block;
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glm::ivec3 a;
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glm::ivec3 b;
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int radius;
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LinePlacement(blockid_t block, glm::ivec3 a, glm::ivec3 b, int radius)
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: block(block), a(std::move(a)), b(std::move(b)), radius(radius) {
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}
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};
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