add vecn.mix

This commit is contained in:
MihailRis
2025-09-06 11:37:06 +03:00
parent 88641e032a
commit 11a92a54b2
3 changed files with 52 additions and 7 deletions
+7 -7
View File
@@ -48,8 +48,8 @@ namespace lua {
return true;
}
template <int n>
inline int pushvec(lua::State* L, const glm::vec<n, float>& vec) {
template <int n, typename T = float>
inline int pushvec(lua::State* L, const glm::vec<n, T>& vec) {
createtable(L, n, 0);
for (int i = 0; i < n; i++) {
pushnumber(L, vec[i]);
@@ -161,8 +161,8 @@ namespace lua {
}
return 1;
}
template <int n>
inline int setvec(lua::State* L, int idx, glm::vec<n, float> vec) {
template <int n, typename T = float>
inline int setvec(lua::State* L, int idx, glm::vec<n, T> vec) {
pushvalue(L, idx);
for (int i = 0; i < n; i++) {
pushnumber(L, vec[i]);
@@ -305,15 +305,15 @@ namespace lua {
setglobal(L, name);
}
template <int n>
inline glm::vec<n, float> tovec(lua::State* L, int idx) {
template <int n, typename T = float>
inline glm::vec<n, T> tovec(lua::State* L, int idx) {
pushvalue(L, idx);
if (!istable(L, idx) || objlen(L, idx) < n) {
throw std::runtime_error(
"value must be an array of " + std::to_string(n) + " numbers"
);
}
glm::vec<n, float> vec;
glm::vec<n, T> vec;
for (int i = 0; i < n; i++) {
rawgeti(L, i + 1);
vec[i] = tonumber(L, -1);