misc hud-related updates

This commit is contained in:
MihailRis
2024-02-15 14:43:03 +03:00
parent 1f3d1e2640
commit 11bb9e5926
23 changed files with 400 additions and 165 deletions
+94 -19
View File
@@ -20,6 +20,7 @@
#include "../graphics/Font.h"
#include "../graphics/Atlas.h"
#include "../graphics/Mesh.h"
#include "../graphics/Texture.h"
#include "../window/Camera.h"
#include "../window/Window.h"
#include "../window/Events.h"
@@ -57,6 +58,42 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
return label;
}
HudElement::HudElement(
hud_element_mode mode,
UiDocument* document,
std::shared_ptr<gui::UINode> node,
bool debug
) : mode(mode), document(document), node(node), debug(debug) {
}
void HudElement::update(bool pause, bool inventoryOpen, bool debugMode) {
if (debug && !debugMode) {
node->setVisible(false);
}
switch (mode) {
case hud_element_mode::permanent:
node->setVisible(true);
break;
case hud_element_mode::ingame:
node->setVisible(!pause && !inventoryOpen);
break;
case hud_element_mode::inventory_any:
node->setVisible(inventoryOpen);
break;
case hud_element_mode::inventory_bound:
removed = !inventoryOpen;
break;
}
}
UiDocument* HudElement::getDocument() const {
return document;
}
std::shared_ptr<gui::UINode> HudElement::getNode() const {
return node;
}
std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
auto level = frontend->getLevel();
@@ -96,7 +133,7 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
return L"seed: "+std::to_wstring(level->world->getSeed());
}));
for (int ax = 0; ax < 3; ax++){
for (int ax = 0; ax < 3; ax++) {
auto sub = std::make_shared<Container>(glm::vec2(), glm::vec2(250, 27));
std::wstring str = L"x: ";
@@ -193,6 +230,7 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
builder.addGrid(8, itemsCount-1, glm::vec2(), 8, true, slotLayout);
auto view = builder.build();
view->bind(accessInventory, frontend, interaction.get());
view->setMargin(glm::vec4());
return view;
}
@@ -265,8 +303,8 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
HudRenderer::~HudRenderer() {
// removing all controlled ui
gui->remove(grabbedItemView);
if (inventoryView) {
gui->remove(inventoryView);
for (auto& element : elements) {
remove(element);
}
gui->remove(hotbarView);
gui->remove(darkOverlay);
@@ -318,7 +356,8 @@ void HudRenderer::update(bool visible) {
glm::vec2 invSize = contentAccessPanel->getSize();
contentAccessPanel->setVisible(inventoryOpen);
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
hotbarView->setVisible(visible);
contentAccess->setMinSize(glm::vec2(1, Window::height));
// hotbarView->setVisible(visible && !inventoryOpen);
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
if (Events::jpressed(i)) {
@@ -336,6 +375,17 @@ void HudRenderer::update(bool visible) {
}
player->setChosenSlot(slot);
}
for (auto& element : elements) {
element.update(pause, inventoryOpen, player->debug);
if (element.isRemoved()) {
remove(element);
}
}
auto it = std::remove_if(elements.begin(), elements.end(), [](const HudElement& e) {
return e.isRemoved();
});
elements.erase(it, elements.end());
}
/**
@@ -348,25 +398,48 @@ void HudRenderer::openInventory() {
inventoryOpen = true;
inventoryDocument = assets->getLayout("core:inventory");
auto inventoryDocument = assets->getLayout("core:inventory");
inventoryView = std::dynamic_pointer_cast<InventoryView>(inventoryDocument->getRoot());
inventoryView->bind(inventory, frontend, interaction.get());
scripting::on_ui_open(inventoryDocument, inventory.get());
gui->add(inventoryView);
add(HudElement(hud_element_mode::inventory_bound, inventoryDocument, inventoryView, false));
}
/**
* Hide inventory and turn off inventory mode
*/
void HudRenderer::closeInventory() {
scripting::on_ui_close(inventoryDocument, inventoryView->getInventory().get());
inventoryOpen = false;
ItemStack& grabbed = interaction->getGrabbedItem();
grabbed.clear();
gui->remove(inventoryView);
inventoryView = nullptr;
inventoryDocument = nullptr;
}
void HudRenderer::add(HudElement element) {
gui->add(element.getNode());
auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
auto document = element.getDocument();
if (document) {
if (invview) {
auto inventory = invview->getInventory();
scripting::on_ui_open(element.getDocument(), inventory.get());
} else {
scripting::on_ui_open(element.getDocument(), nullptr);
}
}
elements.push_back(element);
}
void HudRenderer::remove(HudElement& element) {
auto document = element.getDocument();
if (document) {
Inventory* inventory = nullptr;
auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
if (invview) {
inventory = invview->getInventory().get();
}
scripting::on_ui_close(document, inventory);
}
gui->remove(element.getNode());
}
void HudRenderer::draw(const GfxContext& ctx){
@@ -393,11 +466,13 @@ void HudRenderer::draw(const GfxContext& ctx){
if (!pause && Events::_cursor_locked && !level->player->debug) {
GfxContext chctx = ctx.sub();
chctx.blendMode(blendmode::inversion);
batch->texture(assets->getTexture("gui/crosshair"));
int chsize = 16;
auto texture = assets->getTexture("gui/crosshair");
batch->texture(texture);
int chsizex = texture != nullptr ? texture->width : 16;
int chsizey = texture != nullptr ? texture->height : 16;
batch->rect(
(width-chsize)/2, (height-chsize)/2,
chsize, chsize, 0,0, 1,1, 1,1,1,1
(width-chsizex)/2, (height-chsizey)/2,
chsizex, chsizey, 0,0, 1,1, 1,1,1,1
);
batch->render();
}
@@ -424,10 +499,10 @@ void HudRenderer::draw(const GfxContext& ctx){
contentAccessPanel->setCoord(glm::vec2(width-caWidth, 0));
glm::vec2 invSize = inventoryView->getSize();
inventoryView->setCoord(glm::vec2(
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
height/2-invSize.y/2
));
//inventoryView->setCoord(glm::vec2(
// glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
// height/2-invSize.y/2
//));
}
grabbedItemView->setCoord(glm::vec2(Events::cursor));
batch->render();