fix: incorrect UV on custom model blocks
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@@ -13,6 +13,9 @@ util::TextureRegion util::get_texture_region(
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} else {
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auto atlas = assets.get<Atlas>(name.substr(0, sep));
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if (atlas) {
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if (sep == name.length() - 1) {
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return {atlas->getTexture(), UVRegion(0,0,1,1)};
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}
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if (auto reg = atlas->getIf(name.substr(sep+1))) {
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return {atlas->getTexture(), *reg};
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} else if (!fallback.empty()){
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