fix: incorrect UV on custom model blocks
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@@ -57,7 +57,7 @@ model::Model ModelsGenerator::fromCustom(
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) {
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auto model = model::Model();
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for (size_t i = 0; i < modelBoxes.size(); i++) {
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auto& mesh = model.addMesh("blocks:" + modelTextures[i * 6]);
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auto& mesh = model.addMesh("blocks:");
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mesh.lighting = lighting;
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const UVRegion boxtexfaces[6] = {
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get_region_for(modelTextures[i * 6 + 5], assets),
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