feat: voxel fragment rotation applying to 'stairs' profile

This commit is contained in:
MihailRis
2025-04-30 21:56:04 +03:00
parent 3e2bf8a1d3
commit 12c7d4dfb4
2 changed files with 6 additions and 12 deletions
+2 -11
View File
@@ -336,17 +336,8 @@ static int determine_rotation(
if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
} else if (name == "pane") {
if (abs(camDir.x) > abs(camDir.z)) {
if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
}
if (abs(camDir.x) < abs(camDir.z)) {
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
}
} else if (name == "stairs") {
int verticalBit = ((norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
} else if (name == "pane" || name == "stairs") {
int verticalBit = (name == "stairs" && (norm.y - camDir.y * 0.5f) < 0.0) ? 4 : 0;
if (abs(camDir.x) > abs(camDir.z)) {
if (camDir.x > 0.0f) return BLOCK_DIR_EAST | verticalBit;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST | verticalBit;