Merge branch 'main' into main
This commit is contained in:
+4
-17
@@ -82,10 +82,6 @@ void World::write(Level* level) {
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wfile->writePlayer(level->player);
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}
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const float DEF_PLAYER_Y = 100.0f;
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const float DEF_PLAYER_SPEED = 4.0f;
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const int DEF_PLAYER_INVENTORY_SIZE = 40;
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Level* World::create(std::string name,
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std::string type,
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fs::path directory,
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@@ -94,12 +90,8 @@ Level* World::create(std::string name,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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auto world = new World(name, type, directory, seed, settings, content, packs);
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auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world, content, player, settings);
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level->inventories->store(player->getInventory());
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auto level = new Level(world, content, settings);
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return level;
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}
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@@ -116,13 +108,8 @@ Level* World::load(fs::path directory,
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throw world_load_error("could not to find world.json");
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}
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auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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);
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auto level = new Level(world.get(), content, player, settings);
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wfile->readPlayer(player);
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level->inventories->store(player->getInventory());
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auto level = new Level(world.get(), content, settings);
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wfile->readPlayer(level->player);
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world.release();
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return level;
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}
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