missing content report moved to xml
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@@ -1,13 +1,16 @@
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#include <string>
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#include <filesystem>
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#include <glm/glm.hpp>
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#include "../../data/dynamic.h"
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#include "../../typedefs.h"
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#include "../../delegates.h"
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#include "lua/LuaState.h"
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#include "scripting_functional.h"
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#include <vector>
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#include <string>
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#include <memory>
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#include <filesystem>
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#include <glm/glm.hpp>
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namespace fs = std::filesystem;
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class Engine;
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@@ -71,7 +74,10 @@ namespace scripting {
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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/// @brief Called on UI view show
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void on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord);
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void on_ui_open(
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UiDocument* layout,
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std::vector<std::unique_ptr<dynamic::Value>> args
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);
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/// @brief Called on UI view close
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void on_ui_close(UiDocument* layout, Inventory* inventory);
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