add file.name(), file.stem() & add 'path' to pack info & add start_coroutine()

This commit is contained in:
MihailRis
2025-01-05 22:44:32 +03:00
parent c51a7e0153
commit 136c35591c
14 changed files with 147 additions and 70 deletions
+4 -1
View File
@@ -64,7 +64,7 @@ static int l_pack_get_available(lua::State* L) {
static int l_pack_get_info(
lua::State* L, const ContentPack& pack, const Content* content
) {
lua::createtable(L, 0, 5);
lua::createtable(L, 0, 6);
lua::pushstring(L, pack.id);
lua::setfield(L, "id");
@@ -81,6 +81,9 @@ static int l_pack_get_info(
lua::pushstring(L, pack.version);
lua::setfield(L, "version");
lua::pushstring(L, pack.path);
lua::setfield(L, "path");
if (!engine->isHeadless()) {
auto assets = engine->getAssets();
std::string icon = pack.id + ".icon";
+8 -6
View File
@@ -44,7 +44,6 @@ static void create_libs(State* L, StateType stateType) {
openlib(L, "bjson", bjsonlib);
openlib(L, "block", blocklib);
openlib(L, "byteutil", byteutillib);
openlib(L, "core", corelib);
openlib(L, "file", filelib);
openlib(L, "generation", generationlib);
openlib(L, "item", itemlib);
@@ -52,7 +51,6 @@ static void create_libs(State* L, StateType stateType) {
openlib(L, "mat4", mat4lib);
openlib(L, "pack", packlib);
openlib(L, "quat", quatlib);
openlib(L, "time", timelib);
openlib(L, "toml", tomllib);
openlib(L, "utf8", utf8lib);
openlib(L, "vec2", vec2lib);
@@ -61,16 +59,20 @@ static void create_libs(State* L, StateType stateType) {
if (stateType == StateType::SCRIPT) {
openlib(L, "app", applib);
} else if (stateType == StateType::BASE) {
openlib(L, "__vc_app", applib);
}
if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
openlib(L, "audio", audiolib);
openlib(L, "console", consolelib);
openlib(L, "core", corelib);
openlib(L, "gui", guilib);
openlib(L, "input", inputlib);
openlib(L, "inventory", inventorylib);
openlib(L, "world", worldlib);
openlib(L, "audio", audiolib);
openlib(L, "console", consolelib);
openlib(L, "player", playerlib);
openlib(L, "network", networklib);
openlib(L, "player", playerlib);
openlib(L, "time", timelib);
openlib(L, "world", worldlib);
openlib(L, "entities", entitylib);
openlib(L, "cameras", cameralib);