skybox projection improvement
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@@ -33,7 +33,7 @@ class Skybox {
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std::unique_ptr<Batch3D> batch3d;
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std::vector<skysprite> sprites;
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void drawStars(Camera* camera, float angle, float opacity);
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void drawStars(float angle, float opacity);
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void drawBackground(Camera* camera, Assets* assets, int width, int height);
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public:
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Skybox(uint size, Shader* shader);
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