add player.is_infinite_items, .set_infinite_items

This commit is contained in:
MihailRis
2024-11-20 13:19:49 +03:00
parent f4f479d389
commit 14b596140d
6 changed files with 54 additions and 4 deletions
+6 -2
View File
@@ -461,6 +461,10 @@ void PlayerController::processRightClick(const Block& def, const Block& target)
}
}
if (chosenBlock != vox->id && chosenBlock) {
if (!player->isInfiniteItems()) {
auto& slot = player->getInventory()->getSlot(player->getChosenSlot());
slot.setCount(slot.getCount()-1);
}
blocksController->placeBlock(
player.get(), def, state, coord.x, coord.y, coord.z
);
@@ -522,8 +526,8 @@ void PlayerController::updateInteraction(float delta) {
auto iend = selection.position;
if (lclick && !input.shift && item.rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(
player.get(), item, iend.x, iend.y, iend.z
)) {
player.get(), item, iend.x, iend.y, iend.z
)) {
return;
}
}
+18 -1
View File
@@ -128,6 +128,20 @@ static int l_set_noclip(lua::State* L) {
return 0;
}
static int l_is_infinite_items(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isInfiniteItems());
}
return 0;
}
static int l_set_infinite_items(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setInfiniteItems(lua::toboolean(L, 2));
}
return 0;
}
static int l_get_selected_block(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (player->selection.vox.id == BLOCK_VOID) {
@@ -220,6 +234,8 @@ const luaL_Reg playerlib[] = {
{"set_flight", lua::wrap<l_set_flight>},
{"is_noclip", lua::wrap<l_is_noclip>},
{"set_noclip", lua::wrap<l_set_noclip>},
{"is_infinite_items", lua::wrap<l_is_infinite_items>},
{"set_infinite_items", lua::wrap<l_set_infinite_items>},
{"get_selected_block", lua::wrap<l_get_selected_block>},
{"get_selected_entity", lua::wrap<l_get_selected_entity>},
{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
@@ -228,4 +244,5 @@ const luaL_Reg playerlib[] = {
{"set_entity", lua::wrap<l_set_entity>},
{"get_camera", lua::wrap<l_get_camera>},
{"set_camera", lua::wrap<l_set_camera>},
{NULL, NULL}};
{NULL, NULL}
};