add player.is_infinite_items, .set_infinite_items

This commit is contained in:
MihailRis
2024-11-20 13:19:49 +03:00
parent f4f479d389
commit 14b596140d
6 changed files with 54 additions and 4 deletions
+6 -2
View File
@@ -461,6 +461,10 @@ void PlayerController::processRightClick(const Block& def, const Block& target)
}
}
if (chosenBlock != vox->id && chosenBlock) {
if (!player->isInfiniteItems()) {
auto& slot = player->getInventory()->getSlot(player->getChosenSlot());
slot.setCount(slot.getCount()-1);
}
blocksController->placeBlock(
player.get(), def, state, coord.x, coord.y, coord.z
);
@@ -522,8 +526,8 @@ void PlayerController::updateInteraction(float delta) {
auto iend = selection.position;
if (lclick && !input.shift && item.rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(
player.get(), item, iend.x, iend.y, iend.z
)) {
player.get(), item, iend.x, iend.y, iend.z
)) {
return;
}
}