limit chunks non-unloading zone to a circle
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@@ -32,6 +32,8 @@ public:
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int64_t maxDuration, int loadDistance, uint padding, Player& player
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) const;
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bool isInLoadingZone(const Player& player, uint padding, int x, int z) const;
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const WorldGenerator* getGenerator() const {
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return generator.get();
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}
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