limit chunks non-unloading zone to a circle
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@@ -419,3 +419,7 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
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void Chunks::saveAndClear() {
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areaMap.clear();
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}
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void Chunks::remove(int32_t x, int32_t z) {
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areaMap.remove(x, z);
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}
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