the final rename
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#ifndef FILES_WORLD_FILES_HPP_
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#define FILES_WORLD_FILES_HPP_
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#include "WorldRegions.hpp"
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#include "files.hpp"
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#include "../typedefs.hpp"
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#include "../settings.hpp"
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#include "../content/ContentPack.hpp"
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#include "../voxels/Chunk.hpp"
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#include <vector>
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#include <string>
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#include <memory>
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#include <filesystem>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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inline constexpr uint WORLD_FORMAT_VERSION = 1;
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class Player;
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class Content;
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class ContentIndices;
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class World;
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namespace fs = std::filesystem;
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class WorldFiles {
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fs::path directory;
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WorldRegions regions;
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bool generatorTestMode = false;
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bool doWriteLights = true;
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fs::path getWorldFile() const;
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fs::path getIndicesFile() const;
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fs::path getPacksFile() const;
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void writeWorldInfo(const World* world);
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void writeIndices(const ContentIndices* indices);
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public:
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WorldFiles(fs::path directory);
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WorldFiles(fs::path directory, const DebugSettings& settings);
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~WorldFiles();
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fs::path getPlayerFile() const;
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void createDirectories();
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bool readWorldInfo(World* world);
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/// @brief Write all unsaved data to world files
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/// @param world target world
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/// @param content world content
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void write(const World* world, const Content* content);
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void writePacks(const std::vector<ContentPack>& packs);
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void removeIndices(const std::vector<std::string>& packs);
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/// @return world folder
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fs::path getFolder() const;
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static const inline std::string WORLD_FILE = "world.json";
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WorldRegions& getRegions() {
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return regions;
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}
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bool doesWriteLights() const {
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return doWriteLights;
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}
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};
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#endif // FILES_WORLD_FILES_HPP_
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