the final rename

This commit is contained in:
MihailRis
2024-05-06 03:38:19 +03:00
parent f27a418dbe
commit 1627e21c1d
196 changed files with 836 additions and 815 deletions
+3 -3
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@@ -3,12 +3,12 @@
#include "UiDocument.hpp"
#include "../assets/Assets.hpp"
#include "../content/Content.h"
#include "../content/ContentPack.h"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../core_defs.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../maths/UVRegion.hpp"
#include "../voxels/Block.h"
#include "../voxels/Block.hpp"
#include <string>
+1 -1
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_BLOCKS_GFX_CACHE_HPP_
#define FRONTEND_BLOCKS_GFX_CACHE_HPP_
#include "../typedefs.h"
#include "../typedefs.hpp"
#include <memory>
+5 -5
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@@ -4,13 +4,13 @@
#include "../assets/Assets.hpp"
#include "../audio/audio.hpp"
#include "../content/Content.h"
#include "../content/Content.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../graphics/render/BlocksPreview.hpp"
#include "../logic/LevelController.h"
#include "../logic/PlayerController.h"
#include "../voxels/Block.h"
#include "../world/Level.h"
#include "../logic/LevelController.hpp"
#include "../logic/PlayerController.hpp"
#include "../voxels/Block.hpp"
#include "../world/Level.hpp"
LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
: level(controller->getLevel()),
+2 -2
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@@ -1,10 +1,10 @@
#include "UiDocument.hpp"
#include "../files/files.h"
#include "../files/files.hpp"
#include "../graphics/ui/elements/UINode.hpp"
#include "../graphics/ui/elements/InventoryView.hpp"
#include "../graphics/ui/gui_xml.hpp"
#include "../logic/scripting/scripting.h"
#include "../logic/scripting/scripting.hpp"
UiDocument::UiDocument(
std::string id,
+1 -1
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_UI_DOCUMENT_HPP_
#define FRONTEND_UI_DOCUMENT_HPP_
#include "../typedefs.h"
#include "../typedefs.hpp"
#include <string>
#include <memory>
+9 -9
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@@ -1,20 +1,20 @@
#include "../audio/audio.hpp"
#include "../delegates.h"
#include "../engine.h"
#include "../delegates.hpp"
#include "../engine.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../graphics/ui/elements/CheckBox.hpp"
#include "../graphics/ui/elements/TextBox.hpp"
#include "../graphics/ui/elements/TrackBar.hpp"
#include "../graphics/ui/elements/InputBindBox.hpp"
#include "../graphics/render/WorldRenderer.hpp"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../util/stringutil.hpp"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include <string>
#include <memory>
+16 -16
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@@ -5,10 +5,10 @@
#include "UiDocument.hpp"
#include "../assets/Assets.hpp"
#include "../content/Content.h"
#include "../content/Content.hpp"
#include "../core_defs.hpp"
#include "../delegates.h"
#include "../engine.h"
#include "../delegates.hpp"
#include "../engine.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Batch2D.hpp"
#include "../graphics/core/Batch3D.hpp"
@@ -25,24 +25,24 @@
#include "../graphics/ui/elements/UINode.hpp"
#include "../graphics/ui/gui_util.hpp"
#include "../graphics/ui/GUI.hpp"
#include "../items/Inventories.h"
#include "../items/Inventory.h"
#include "../items/ItemDef.h"
#include "../logic/scripting/scripting.h"
#include "../maths/voxmaths.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../typedefs.h"
#include "../items/Inventories.hpp"
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../typedefs.hpp"
#include "../util/stringutil.hpp"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"
#include "../window/Camera.hpp"
#include "../window/Events.hpp"
#include "../window/input.hpp"
#include "../window/Window.hpp"
#include "../world/Level.h"
#include "../world/World.h"
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include <assert.h>
#include <memory>
+1 -1
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_HUD_HPP_
#define FRONTEND_HUD_HPP_
#include "../typedefs.h"
#include "../typedefs.hpp"
#include "../util/ObjectsKeeper.hpp"
#include <string>
+4 -4
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@@ -1,11 +1,11 @@
#include "locale.hpp"
#include "../coders/json.h"
#include "../coders/json.hpp"
#include "../coders/commons.hpp"
#include "../content/ContentPack.h"
#include "../files/files.h"
#include "../content/ContentPack.hpp"
#include "../files/files.hpp"
#include "../util/stringutil.hpp"
#include "../data/dynamic.h"
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
static debug::Logger logger("locale");
+1 -1
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_LOCALES_HPP_
#define FRONTEND_LOCALES_HPP_
#include "../content/ContentPack.h"
#include "../content/ContentPack.hpp"
#include <string>
#include <vector>
+6 -6
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@@ -3,16 +3,16 @@
#include "locale.hpp"
#include "UiDocument.hpp"
#include "../delegates.h"
#include "../engine.h"
#include "../data/dynamic.h"
#include "../delegates.hpp"
#include "../engine.hpp"
#include "../data/dynamic.hpp"
#include "../interfaces/Task.hpp"
#include "../files/engine_paths.h"
#include "../files/engine_paths.hpp"
#include "../graphics/ui/elements/Menu.hpp"
#include "../graphics/ui/gui_util.hpp"
#include "../graphics/ui/GUI.hpp"
#include "../logic/scripting/scripting.h"
#include "../settings.h"
#include "../logic/scripting/scripting.hpp"
#include "../settings.hpp"
#include "../coders/commons.hpp"
#include "../util/stringutil.hpp"
#include "../window/Window.hpp"
+7 -7
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@@ -5,22 +5,22 @@
#include "../../debug/Logger.hpp"
#include "../../audio/audio.hpp"
#include "../../coders/imageio.hpp"
#include "../../graphics/core/PostProcessing.h"
#include "../../graphics/core/PostProcessing.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include "../../graphics/core/Viewport.hpp"
#include "../../graphics/core/ImageData.hpp"
#include "../../graphics/ui/GUI.hpp"
#include "../../graphics/ui/elements/Menu.hpp"
#include "../../graphics/render/WorldRenderer.hpp"
#include "../../logic/LevelController.h"
#include "../../logic/LevelController.hpp"
#include "../../logic/scripting/scripting_hud.hpp"
#include "../../physics/Hitbox.h"
#include "../../voxels/Chunks.h"
#include "../../world/Level.h"
#include "../../world/World.h"
#include "../../physics/Hitbox.hpp"
#include "../../voxels/Chunks.hpp"
#include "../../world/Level.hpp"
#include "../../world/World.hpp"
#include "../../window/Camera.hpp"
#include "../../window/Events.hpp"
#include "../../engine.h"
#include "../../engine.hpp"
static debug::Logger logger("level-screen");
+1 -1
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@@ -7,7 +7,7 @@
#include "../../graphics/core/Texture.hpp"
#include "../../window/Window.hpp"
#include "../../window/Camera.hpp"
#include "../../engine.h"
#include "../../engine.hpp"
MenuScreen::MenuScreen(Engine* engine) : Screen(engine) {
engine->resetContent();
+1 -1
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@@ -1,7 +1,7 @@
#include "Screen.hpp"
#include "../../graphics/core/Batch2D.hpp"
#include "../../engine.h"
#include "../../engine.hpp"
Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
}