the final rename
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+16
-16
@@ -5,10 +5,10 @@
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#include "UiDocument.hpp"
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#include "../assets/Assets.hpp"
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#include "../content/Content.h"
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#include "../content/Content.hpp"
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#include "../core_defs.hpp"
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#include "../delegates.h"
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#include "../engine.h"
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#include "../delegates.hpp"
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#include "../engine.hpp"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Batch2D.hpp"
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#include "../graphics/core/Batch3D.hpp"
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@@ -25,24 +25,24 @@
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/gui_util.hpp"
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#include "../graphics/ui/GUI.hpp"
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#include "../items/Inventories.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.h"
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#include "../logic/scripting/scripting.h"
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#include "../maths/voxmaths.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../typedefs.h"
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#include "../items/Inventories.hpp"
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#include "../items/Inventory.hpp"
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#include "../items/ItemDef.hpp"
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#include "../logic/scripting/scripting.hpp"
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#include "../maths/voxmaths.hpp"
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#include "../objects/Player.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../typedefs.hpp"
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#include "../util/stringutil.hpp"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../window/Camera.hpp"
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#include "../window/Events.hpp"
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#include "../window/input.hpp"
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#include "../window/Window.hpp"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include <assert.h>
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#include <memory>
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