the final rename
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@@ -5,22 +5,22 @@
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#include "../../debug/Logger.hpp"
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#include "../../audio/audio.hpp"
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#include "../../coders/imageio.hpp"
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#include "../../graphics/core/PostProcessing.h"
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#include "../../graphics/core/PostProcessing.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../graphics/core/Viewport.hpp"
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#include "../../graphics/core/ImageData.hpp"
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#include "../../graphics/ui/GUI.hpp"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/render/WorldRenderer.hpp"
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#include "../../logic/LevelController.h"
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#include "../../logic/LevelController.hpp"
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#include "../../logic/scripting/scripting_hud.hpp"
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#include "../../physics/Hitbox.h"
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#include "../../voxels/Chunks.h"
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#include "../../world/Level.h"
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#include "../../world/World.h"
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#include "../../physics/Hitbox.hpp"
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#include "../../voxels/Chunks.hpp"
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#include "../../world/Level.hpp"
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#include "../../world/World.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Events.hpp"
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#include "../../engine.h"
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#include "../../engine.hpp"
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static debug::Logger logger("level-screen");
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@@ -7,7 +7,7 @@
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#include "../../graphics/core/Texture.hpp"
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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#include "../../engine.h"
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#include "../../engine.hpp"
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MenuScreen::MenuScreen(Engine* engine) : Screen(engine) {
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engine->resetContent();
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@@ -1,7 +1,7 @@
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#include "Screen.hpp"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../engine.h"
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#include "../../engine.hpp"
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Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
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}
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