the final rename
This commit is contained in:
@@ -7,7 +7,7 @@
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#include <vector>
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#include <unordered_map>
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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class ImageData;
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class Texture;
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@@ -4,7 +4,7 @@
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#include "Texture.hpp"
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#include <GL/glew.h>
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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inline constexpr uint B3D_VERTEX_SIZE = 9;
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@@ -2,7 +2,7 @@
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#define GRAPHICS_CORE_BATCH3D_HPP_
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <memory>
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#include <stdlib.h>
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@@ -4,7 +4,7 @@
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#include "commons.hpp"
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#include "Viewport.hpp"
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#include "../../window/Window.hpp"
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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class Batch2D;
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class Framebuffer;
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@@ -4,7 +4,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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class Texture;
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class Batch2D;
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_FRAMEBUFFER_HPP_
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#define GRAPHICS_CORE_FRAMEBUFFER_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <memory>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_IMAGE_DATA_HPP_
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#define GRAPHICS_CORE_IMAGE_DATA_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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enum class ImageFormat {
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rgb888,
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@@ -2,7 +2,7 @@
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#define GRAPHICS_CORE_MESH_HPP_
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#include <stdlib.h>
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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struct vattr {
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ubyte size;
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@@ -1,4 +1,4 @@
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#include "PostProcessing.h"
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#include "PostProcessing.hpp"
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#include "Mesh.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_SHADER_HPP_
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#define GRAPHICS_CORE_SHADER_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <string>
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#include <unordered_map>
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@@ -3,7 +3,7 @@
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#include <string>
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#include <memory>
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include "ImageData.hpp"
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class Texture {
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
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#define GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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@@ -3,7 +3,7 @@
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#include <glm/glm.hpp>
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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class Viewport {
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uint width;
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@@ -1,10 +1,10 @@
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#include "BlocksPreview.hpp"
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#include "../../assets/Assets.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../constants.hpp"
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#include "../../content/Content.hpp"
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../voxels/Block.h"
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#include "../../voxels/Block.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../core/Atlas.hpp"
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#include "../../typedefs.h"
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#include "../../typedefs.hpp"
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#include <glm/glm.hpp>
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#include <memory>
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@@ -2,15 +2,15 @@
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunk.h"
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#include "../../voxels/VoxelsVolume.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../lighting/Lightmap.h"
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#include "../../constants.hpp"
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#include "../../content/Content.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/VoxelsVolume.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include "../../lighting/Lightmap.hpp"
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../settings.h"
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#include "../../settings.hpp"
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#include <glm/glm.hpp>
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@@ -4,8 +4,8 @@
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#include <stdlib.h>
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#include <vector>
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#include <glm/glm.hpp>
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#include "../../voxels/voxel.h"
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#include "../../typedefs.h"
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#include "../../voxels/voxel.hpp"
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#include "../../typedefs.hpp"
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class Content;
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class Mesh;
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@@ -2,9 +2,9 @@
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#include "BlocksRenderer.hpp"
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#include "../../debug/Logger.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../voxels/Chunk.h"
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#include "../../world/Level.h"
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#include "../../settings.h"
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#include "../../voxels/Chunk.hpp"
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#include "../../world/Level.hpp"
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#include "../../settings.hpp"
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#include <iostream>
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#include <glm/glm.hpp>
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@@ -7,8 +7,8 @@
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include "../../voxels/Block.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include "../../util/ThreadPool.hpp"
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class Mesh;
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@@ -4,8 +4,8 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "../../typedefs.h"
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#include "../../maths/fastmaths.h"
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#include "../../typedefs.hpp"
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#include "../../maths/fastmaths.hpp"
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class Mesh;
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class Shader;
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@@ -4,31 +4,31 @@
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#include "Skybox.hpp"
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#include "../../assets/Assets.hpp"
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#include "../../content/Content.h"
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#include "../../engine.h"
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#include "../../content/Content.hpp"
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#include "../../engine.hpp"
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#include "../../frontend/LevelFrontend.hpp"
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#include "../../items/Inventory.h"
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#include "../../items/ItemDef.h"
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#include "../../items/ItemStack.h"
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#include "../../logic/PlayerController.h"
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#include "../../items/Inventory.hpp"
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#include "../../items/ItemDef.hpp"
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#include "../../items/ItemStack.hpp"
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#include "../../logic/PlayerController.hpp"
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#include "../../maths/FrustumCulling.hpp"
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#include "../../maths/voxmaths.h"
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#include "../../objects/Player.h"
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#include "../../settings.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunk.h"
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#include "../../voxels/Chunks.h"
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#include "../../maths/voxmaths.hpp"
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#include "../../objects/Player.hpp"
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#include "../../settings.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/Chunks.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.h"
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#include "../../world/LevelEvents.h"
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#include "../../world/World.h"
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#include "../../world/Level.hpp"
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#include "../../world/LevelEvents.hpp"
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#include "../../world/World.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/DrawContext.hpp"
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#include "../core/LineBatch.hpp"
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#include "../core/Mesh.hpp"
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#include "../core/PostProcessing.h"
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#include "../core/PostProcessing.hpp"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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@@ -1,7 +1,7 @@
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#ifndef FRONTEND_GUI_GUI_HPP_
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#define FRONTEND_GUI_GUI_HPP_
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#include "../../delegates.h"
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#include "../../delegates.hpp"
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#include <queue>
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#include <memory>
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@@ -1,19 +1,19 @@
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#include "InventoryView.hpp"
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#include "../../../assets/Assets.hpp"
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#include "../../../content/Content.h"
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#include "../../../content/Content.hpp"
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#include "../../../frontend/LevelFrontend.hpp"
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#include "../../../items/Inventories.h"
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#include "../../../items/Inventory.h"
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#include "../../../items/ItemDef.h"
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#include "../../../items/ItemStack.h"
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#include "../../../logic/scripting/scripting.h"
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#include "../../../maths/voxmaths.h"
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#include "../../../objects/Player.h"
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#include "../../../items/Inventories.hpp"
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#include "../../../items/Inventory.hpp"
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#include "../../../items/ItemDef.hpp"
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#include "../../../items/ItemStack.hpp"
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#include "../../../logic/scripting/scripting.hpp"
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#include "../../../maths/voxmaths.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../util/stringutil.hpp"
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#include "../../../voxels/Block.h"
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#include "../../../voxels/Block.hpp"
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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#include "../../../world/Level.h"
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#include "../../../world/Level.hpp"
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#include "../../core/Atlas.hpp"
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#include "../../core/Batch2D.hpp"
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#include "../../core/Font.hpp"
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@@ -1,10 +1,10 @@
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#ifndef FRONTEND_INVENTORY_VIEW_H_
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#define FRONTEND_INVENTORY_VIEW_H_
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#ifndef FRONTEND_INVENTORY_VIEW_HPP_
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#define FRONTEND_INVENTORY_VIEW_HPP_
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#include "UINode.hpp"
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#include "Container.hpp"
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#include "../../../typedefs.h"
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#include "../../../constants.h"
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#include "../../../typedefs.hpp"
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#include "../../../constants.hpp"
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#include <vector>
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#include <functional>
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@@ -137,4 +137,4 @@ namespace gui {
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};
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}
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#endif // FRONTEND_INVENTORY_VIEW_H_
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#endif // FRONTEND_INVENTORY_VIEW_HPP_
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@@ -2,7 +2,7 @@
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#define GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
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#include "UINode.hpp"
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#include "../../../typedefs.h"
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#include "../../../typedefs.hpp"
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#include <memory>
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#include <glm/glm.hpp>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_UINODE_H_
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#define GRAPHICS_UI_ELEMENTS_UINODE_H_
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#ifndef GRAPHICS_UI_ELEMENTS_UINODE_HPP_
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#define GRAPHICS_UI_ELEMENTS_UINODE_HPP_
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#include "../../../delegates.h"
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#include "../../../delegates.hpp"
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#include "../../../window/input.hpp"
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#include <glm/glm.hpp>
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@@ -215,4 +215,4 @@ namespace gui {
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};
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}
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#endif // GRAPHICS_UI_ELEMENTS_UINODE_H_
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#endif // GRAPHICS_UI_ELEMENTS_UINODE_HPP_
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@@ -5,10 +5,10 @@
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#include "elements/Button.hpp"
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#include "gui_xml.hpp"
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#include "../../logic/scripting/scripting.h"
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#include "../../logic/scripting/scripting.hpp"
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#include "../../frontend/locale.hpp"
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#include "../../util/stringutil.hpp"
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#include "../../delegates.h"
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#include "../../delegates.hpp"
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#include <glm/glm.hpp>
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@@ -4,8 +4,8 @@
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#include <memory>
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#include <string>
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#include "GUI.hpp"
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#include "../../typedefs.h"
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#include "../../delegates.h"
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#include "../../typedefs.hpp"
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#include "../../delegates.hpp"
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namespace gui {
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class Button;
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@@ -12,9 +12,9 @@
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#include "../../frontend/menu.hpp"
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#include "../../frontend/locale.hpp"
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#include "../../items/Inventory.h"
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#include "../../logic/scripting/scripting.h"
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#include "../../maths/voxmaths.h"
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#include "../../items/Inventory.hpp"
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#include "../../logic/scripting/scripting.hpp"
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#include "../../maths/voxmaths.hpp"
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#include "../../util/stringutil.hpp"
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#include "../../window/Events.hpp"
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Block a user