the final rename

This commit is contained in:
MihailRis
2024-05-06 03:38:19 +03:00
parent f27a418dbe
commit 1627e21c1d
196 changed files with 836 additions and 815 deletions
+3 -3
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@@ -1,10 +1,10 @@
#include "BlocksPreview.hpp"
#include "../../assets/Assets.hpp"
#include "../../constants.h"
#include "../../content/Content.h"
#include "../../constants.hpp"
#include "../../content/Content.hpp"
#include "../../frontend/ContentGfxCache.hpp"
#include "../../voxels/Block.h"
#include "../../voxels/Block.hpp"
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include "../core/Atlas.hpp"
+1 -1
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#include "../../typedefs.h"
#include "../../typedefs.hpp"
#include <glm/glm.hpp>
#include <memory>
+8 -8
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@@ -2,15 +2,15 @@
#include "../core/Mesh.hpp"
#include "../../maths/UVRegion.hpp"
#include "../../constants.h"
#include "../../content/Content.h"
#include "../../voxels/Block.h"
#include "../../voxels/Chunk.h"
#include "../../voxels/VoxelsVolume.h"
#include "../../voxels/ChunksStorage.h"
#include "../../lighting/Lightmap.h"
#include "../../constants.hpp"
#include "../../content/Content.hpp"
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"
#include "../../voxels/VoxelsVolume.hpp"
#include "../../voxels/ChunksStorage.hpp"
#include "../../lighting/Lightmap.hpp"
#include "../../frontend/ContentGfxCache.hpp"
#include "../../settings.h"
#include "../../settings.hpp"
#include <glm/glm.hpp>
+2 -2
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@@ -4,8 +4,8 @@
#include <stdlib.h>
#include <vector>
#include <glm/glm.hpp>
#include "../../voxels/voxel.h"
#include "../../typedefs.h"
#include "../../voxels/voxel.hpp"
#include "../../typedefs.hpp"
class Content;
class Mesh;
+3 -3
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@@ -2,9 +2,9 @@
#include "BlocksRenderer.hpp"
#include "../../debug/Logger.hpp"
#include "../../graphics/core/Mesh.hpp"
#include "../../voxels/Chunk.h"
#include "../../world/Level.h"
#include "../../settings.h"
#include "../../voxels/Chunk.hpp"
#include "../../world/Level.hpp"
#include "../../settings.hpp"
#include <iostream>
#include <glm/glm.hpp>
+2 -2
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@@ -7,8 +7,8 @@
#include <unordered_map>
#include <glm/glm.hpp>
#include "../../voxels/Block.h"
#include "../../voxels/ChunksStorage.h"
#include "../../voxels/Block.hpp"
#include "../../voxels/ChunksStorage.hpp"
#include "../../util/ThreadPool.hpp"
class Mesh;
+2 -2
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@@ -4,8 +4,8 @@
#include <memory>
#include <string>
#include <vector>
#include "../../typedefs.h"
#include "../../maths/fastmaths.h"
#include "../../typedefs.hpp"
#include "../../maths/fastmaths.hpp"
class Mesh;
class Shader;
+16 -16
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@@ -4,31 +4,31 @@
#include "Skybox.hpp"
#include "../../assets/Assets.hpp"
#include "../../content/Content.h"
#include "../../engine.h"
#include "../../content/Content.hpp"
#include "../../engine.hpp"
#include "../../frontend/LevelFrontend.hpp"
#include "../../items/Inventory.h"
#include "../../items/ItemDef.h"
#include "../../items/ItemStack.h"
#include "../../logic/PlayerController.h"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
#include "../../items/ItemStack.hpp"
#include "../../logic/PlayerController.hpp"
#include "../../maths/FrustumCulling.hpp"
#include "../../maths/voxmaths.h"
#include "../../objects/Player.h"
#include "../../settings.h"
#include "../../voxels/Block.h"
#include "../../voxels/Chunk.h"
#include "../../voxels/Chunks.h"
#include "../../maths/voxmaths.hpp"
#include "../../objects/Player.hpp"
#include "../../settings.hpp"
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"
#include "../../voxels/Chunks.hpp"
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include "../../world/Level.h"
#include "../../world/LevelEvents.h"
#include "../../world/World.h"
#include "../../world/Level.hpp"
#include "../../world/LevelEvents.hpp"
#include "../../world/World.hpp"
#include "../core/Atlas.hpp"
#include "../core/Batch3D.hpp"
#include "../core/DrawContext.hpp"
#include "../core/LineBatch.hpp"
#include "../core/Mesh.hpp"
#include "../core/PostProcessing.h"
#include "../core/PostProcessing.hpp"
#include "../core/Shader.hpp"
#include "../core/Texture.hpp"