the final rename
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#ifndef ITEMS_INVENTORIES_HPP_
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#define ITEMS_INVENTORIES_HPP_
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include "Inventory.hpp"
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#include "../maths/util.hpp"
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class Level;
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using inventories_map = std::unordered_map<int64_t, std::shared_ptr<Inventory>>;
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/* Inventories runtime storage */
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class Inventories {
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Level& level;
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inventories_map map;
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PseudoRandom random;
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public:
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Inventories(Level& level);
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~Inventories();
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/* Create new inventory with new id */
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std::shared_ptr<Inventory> create(size_t size);
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/* Create runtime-only inventory (has negative id) */
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std::shared_ptr<Inventory> createVirtual(size_t size);
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/* Store inventory */
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void store(std::shared_ptr<Inventory> inv);
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/* Remove inventory from map */
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void remove(int64_t id);
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/* Get inventory by id (works with both real and virtual)*/
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std::shared_ptr<Inventory> get(int64_t id);
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std::shared_ptr<Inventory> clone(int64_t id);
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const inventories_map& getMap() const;
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};
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#endif // ITEMS_INVENTORIES_HPP_
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