the final rename
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
#ifndef LOGIC_BLOCKS_CONTROLLER_HPP_
|
||||
#define LOGIC_BLOCKS_CONTROLLER_HPP_
|
||||
|
||||
#include "../typedefs.hpp"
|
||||
#include "../maths/fastmaths.hpp"
|
||||
|
||||
class Player;
|
||||
class Block;
|
||||
class Level;
|
||||
class Chunks;
|
||||
class Lighting;
|
||||
|
||||
class Clock {
|
||||
int tickRate;
|
||||
int tickParts;
|
||||
|
||||
float tickTimer = 0.0f;
|
||||
int tickId = 0;
|
||||
int tickPartsUndone = 0;
|
||||
public:
|
||||
Clock(int tickRate, int tickParts);
|
||||
|
||||
bool update(float delta);
|
||||
|
||||
int getParts() const;
|
||||
int getPart() const;
|
||||
int getTickRate() const;
|
||||
int getTickId() const;
|
||||
};
|
||||
|
||||
/* BlocksController manages block updates and block data (aka inventories) */
|
||||
class BlocksController {
|
||||
Level* level;
|
||||
Chunks* chunks;
|
||||
Lighting* lighting;
|
||||
Clock randTickClock;
|
||||
Clock blocksTickClock;
|
||||
Clock worldTickClock;
|
||||
uint padding;
|
||||
FastRandom random;
|
||||
public:
|
||||
BlocksController(Level* level, uint padding);
|
||||
|
||||
void updateSides(int x, int y, int z);
|
||||
void updateBlock(int x, int y, int z);
|
||||
|
||||
void breakBlock(Player* player, const Block* def, int x, int y, int z);
|
||||
|
||||
void update(float delta);
|
||||
void randomTick(int tickid, int parts);
|
||||
void onBlocksTick(int tickid, int parts);
|
||||
int64_t createBlockInventory(int x, int y, int z);
|
||||
void bindInventory(int64_t invid, int x, int y, int z);
|
||||
void unbindInventory(int x, int y, int z);
|
||||
};
|
||||
|
||||
#endif // LOGIC_BLOCKS_CONTROLLER_HPP_
|
||||
Reference in New Issue
Block a user