the final rename
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@@ -1,24 +1,24 @@
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#include "ChunksController.h"
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#include "ChunksController.hpp"
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#include "../content/Content.hpp"
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include "../voxels/WorldGenerator.hpp"
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#include "../world/WorldGenerators.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../lighting/Lighting.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include "../maths/voxmaths.hpp"
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#include "../util/timeutil.hpp"
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#include <limits.h>
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#include <memory>
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#include <iostream>
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#include "../content/Content.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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#include "../voxels/WorldGenerator.h"
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#include "../world/WorldGenerators.h"
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#include "../graphics/core/Mesh.hpp"
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#include "../lighting/Lighting.h"
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#include "../files/WorldFiles.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../maths/voxmaths.h"
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#include "../util/timeutil.h"
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const uint MAX_WORK_PER_FRAME = 64;
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const uint MIN_SURROUNDING = 9;
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