the final rename
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#ifndef VOXELS_CHUNKSCONTROLLER_HPP_
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#define VOXELS_CHUNKSCONTROLLER_HPP_
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#include "../typedefs.hpp"
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#include <memory>
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class Level;
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class Chunk;
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class Chunks;
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class Lighting;
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class WorldGenerator;
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/// @brief ChunksController manages chunks dynamic loading/unloading
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class ChunksController {
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private:
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Level* level;
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Chunks* chunks;
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Lighting* lighting;
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uint padding;
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std::unique_ptr<WorldGenerator> generator;
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/// @brief Process one chunk: load it or calculate lights for it
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bool loadVisible();
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bool buildLights(std::shared_ptr<Chunk> chunk);
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void createChunk(int x, int y);
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public:
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ChunksController(Level* level, uint padding);
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~ChunksController();
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/// @param maxDuration milliseconds reserved for chunks loading
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void update(int64_t maxDuration);
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};
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#endif /* VOXELS_CHUNKSCONTROLLER_HPP_ */
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