the final rename
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@@ -1,26 +1,26 @@
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "PlayerController.h"
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#include "BlocksController.h"
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#include "scripting/scripting.h"
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#include "PlayerController.hpp"
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#include "BlocksController.hpp"
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#include "scripting/scripting.hpp"
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#include "../objects/Player.h"
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#include "../physics/PhysicsSolver.h"
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#include "../physics/Hitbox.h"
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#include "../lighting/Lighting.h"
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#include "../world/Level.h"
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#include "../content/Content.h"
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#include "../voxels/Block.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Chunks.h"
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#include "../objects/Player.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../lighting/Lighting.hpp"
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#include "../world/Level.hpp"
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#include "../content/Content.hpp"
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#include "../voxels/Block.hpp"
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#include "../voxels/voxel.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../window/Camera.hpp"
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#include "../window/Window.hpp"
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#include "../window/Events.hpp"
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#include "../window/input.hpp"
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#include "../items/ItemDef.h"
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#include "../items/ItemStack.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.hpp"
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#include "../items/ItemStack.hpp"
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#include "../items/Inventory.hpp"
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#include "../core_defs.hpp"
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const float CAM_SHAKE_OFFSET = 0.025f;
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