the final rename

This commit is contained in:
MihailRis
2024-05-06 03:38:19 +03:00
parent f27a418dbe
commit 1627e21c1d
196 changed files with 836 additions and 815 deletions
+2 -2
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@@ -3,8 +3,8 @@
#include "lua_commons.hpp"
#include "../../../data/dynamic.h"
#include "../../../delegates.h"
#include "../../../data/dynamic.hpp"
#include "../../../delegates.hpp"
#ifndef LUAJIT_VERSION
#error LuaJIT required
+2 -2
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@@ -3,8 +3,8 @@
#include "lua_util.hpp"
#include "../../../audio/audio.hpp"
#include "../../../engine.h"
#include "../scripting.h"
#include "../../../engine.hpp"
#include "../scripting.hpp"
inline const char* DEFAULT_CHANNEL = "regular";
+9 -9
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@@ -1,15 +1,15 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "lua_util.hpp"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../voxels/Chunks.h"
#include "../../../voxels/Chunk.h"
#include "../../../voxels/Block.h"
#include "../../../voxels/voxel.h"
#include "../../../lighting/Lighting.h"
#include "../../../content/Content.h"
#include "../../../logic/BlocksController.h"
#include "../scripting.hpp"
#include "../../../world/Level.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/Chunk.hpp"
#include "../../../voxels/Block.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../lighting/Lighting.hpp"
#include "../../../content/Content.hpp"
#include "../../../logic/BlocksController.hpp"
int l_block_name(lua_State* L) {
auto indices = scripting::content->getIndices();
+6 -6
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@@ -2,18 +2,18 @@
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../../../engine.h"
#include "../../../engine.hpp"
#include "../../../files/settings_io.hpp"
#include "../../../files/engine_paths.h"
#include "../../../files/engine_paths.hpp"
#include "../../../frontend/menu.hpp"
#include "../../../frontend/screens/MenuScreen.hpp"
#include "../../../logic/LevelController.h"
#include "../../../logic/LevelController.hpp"
#include "../../../logic/EngineController.hpp"
#include "../../../world/Level.h"
#include "../../../world/Level.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
#include "../../../world/WorldGenerators.h"
#include "../scripting.h"
#include "../../../world/WorldGenerators.hpp"
#include "../scripting.hpp"
#include <vector>
#include <memory>
+4 -4
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@@ -1,9 +1,9 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "../scripting.h"
#include "../../../engine.h"
#include "../../../files/files.h"
#include "../../../files/engine_paths.h"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../files/files.hpp"
#include "../../../files/engine_paths.hpp"
#include <string>
#include <filesystem>
+4 -4
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@@ -3,10 +3,10 @@
#include "lua_util.hpp"
#include "LuaState.hpp"
#include "../scripting.h"
#include "../../../engine.h"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../items/Inventories.h"
#include "../../../items/Inventories.hpp"
#include "../../../graphics/ui/gui_util.hpp"
#include "../../../graphics/ui/elements/UINode.hpp"
#include "../../../graphics/ui/elements/Button.hpp"
@@ -19,7 +19,7 @@
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/locale.hpp"
#include "../../../util/stringutil.hpp"
#include "../../../world/Level.h"
#include "../../../world/Level.hpp"
using namespace gui;
+9 -9
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@@ -3,18 +3,18 @@
#include "LuaState.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../content/Content.h"
#include "../../../engine.h"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../frontend/UiDocument.hpp"
#include "../../../graphics/ui/elements/InventoryView.hpp"
#include "../../../items/Inventories.h"
#include "../../../logic/BlocksController.h"
#include "../../../voxels/Block.h"
#include "../../../voxels/Chunks.h"
#include "../../../voxels/voxel.h"
#include "../../../world/Level.h"
#include "../scripting.h"
#include "../../../items/Inventories.hpp"
#include "../../../logic/BlocksController.hpp"
#include "../../../voxels/Block.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../world/Level.hpp"
#include "../scripting.hpp"
#include <iostream>
#include <glm/glm.hpp>
+2 -2
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@@ -1,13 +1,13 @@
#include "api_lua.hpp"
#include "lua_commons.hpp"
#include "LuaState.hpp"
#include "../scripting.h"
#include "../scripting.hpp"
#include "../../../window/input.hpp"
#include "../../../window/Events.hpp"
#include "../../../frontend/screens/Screen.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../engine.h"
#include "../../../engine.hpp"
namespace scripting {
extern lua::LuaState* state;
+6 -6
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@@ -1,12 +1,12 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "lua_util.hpp"
#include "../scripting.h"
#include "../../../content/Content.h"
#include "../../../world/Level.h"
#include "../../../items/ItemStack.h"
#include "../../../items/Inventories.h"
#include "../../../logic/BlocksController.h"
#include "../scripting.hpp"
#include "../../../content/Content.hpp"
#include "../../../world/Level.hpp"
#include "../../../items/ItemStack.hpp"
#include "../../../items/Inventories.hpp"
#include "../../../logic/BlocksController.hpp"
static void validate_itemid(lua_State* L, itemid_t id) {
if (id >= scripting::indices->countItemDefs()) {
+3 -3
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@@ -1,8 +1,8 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "../scripting.h"
#include "../../../content/Content.h"
#include "../../../items/ItemDef.h"
#include "../scripting.hpp"
#include "../../../content/Content.hpp"
#include "../../../items/ItemDef.hpp"
static int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();
+2 -2
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@@ -2,8 +2,8 @@
#include "lua_commons.hpp"
#include "LuaState.hpp"
#include "../../../coders/json.h"
#include "../../../data/dynamic.h"
#include "../../../coders/json.hpp"
#include "../../../data/dynamic.hpp"
namespace scripting {
extern lua::LuaState* state;
+6 -6
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@@ -1,13 +1,13 @@
#include "api_lua.hpp"
#include "lua_commons.hpp"
#include "../scripting.h"
#include "../../../engine.h"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../files/engine_paths.h"
#include "../../../files/WorldFiles.h"
#include "../../../world/Level.h"
#include "../../../world/World.h"
#include "../../../files/engine_paths.hpp"
#include "../../../files/WorldFiles.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include <string>
#include <stdexcept>
+5 -5
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@@ -1,11 +1,11 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../objects/Player.h"
#include "../../../physics/Hitbox.h"
#include "../scripting.hpp"
#include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../items/Inventory.h"
#include "../../../items/Inventory.hpp"
#include <glm/glm.hpp>
+2 -2
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@@ -1,7 +1,7 @@
#include "api_lua.hpp"
#include "lua_commons.hpp"
#include "../scripting.h"
#include "../../../engine.h"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../window/Window.hpp"
static int l_time_uptime(lua_State* L) {
+5 -5
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@@ -1,13 +1,13 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "../scripting.h"
#include "../scripting.hpp"
#include "../../../assets/Assets.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../files/engine_paths.h"
#include "../../../world/Level.h"
#include "../../../world/World.h"
#include "../../../engine.h"
#include "../../../files/engine_paths.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
#include "../../../engine.hpp"
#include <cmath>
#include <filesystem>
+3 -3
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@@ -1,5 +1,5 @@
#ifndef LOGIC_SCRIPTING_LUA_UTIL_H_
#define LOGIC_SCRIPTING_LUA_UTIL_H_
#ifndef LOGIC_SCRIPTING_LUA_UTIL_HPP_
#define LOGIC_SCRIPTING_LUA_UTIL_HPP_
#include "LuaState.hpp"
@@ -120,4 +120,4 @@ namespace lua {
}
}
#endif // LOGIC_SCRIPTING_LUA_UTIL_H_
#endif // LOGIC_SCRIPTING_LUA_UTIL_HPP_