the final rename
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@@ -1,15 +1,15 @@
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#include "lua_commons.hpp"
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#include "api_lua.hpp"
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#include "lua_util.hpp"
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#include "../scripting.h"
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#include "../../../world/Level.h"
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#include "../../../voxels/Chunks.h"
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#include "../../../voxels/Chunk.h"
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#include "../../../voxels/Block.h"
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#include "../../../voxels/voxel.h"
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#include "../../../lighting/Lighting.h"
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#include "../../../content/Content.h"
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#include "../../../logic/BlocksController.h"
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#include "../scripting.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/Chunk.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/voxel.hpp"
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#include "../../../lighting/Lighting.hpp"
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#include "../../../content/Content.hpp"
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#include "../../../logic/BlocksController.hpp"
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int l_block_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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