the final rename
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@@ -1,12 +1,12 @@
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#include "lua_commons.hpp"
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#include "api_lua.hpp"
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#include "lua_util.hpp"
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#include "../scripting.h"
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#include "../../../content/Content.h"
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#include "../../../world/Level.h"
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#include "../../../items/ItemStack.h"
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#include "../../../items/Inventories.h"
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#include "../../../logic/BlocksController.h"
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#include "../scripting.hpp"
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#include "../../../content/Content.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../items/ItemStack.hpp"
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#include "../../../items/Inventories.hpp"
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#include "../../../logic/BlocksController.hpp"
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static void validate_itemid(lua_State* L, itemid_t id) {
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if (id >= scripting::indices->countItemDefs()) {
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