the final rename
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@@ -1,13 +1,13 @@
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#include "Player.h"
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#include "Player.hpp"
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#include "../content/ContentLUT.hpp"
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#include "../physics/Hitbox.h"
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#include "../physics/PhysicsSolver.h"
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#include "../voxels/Chunks.h"
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#include "../world/Level.h"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../world/Level.hpp"
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#include "../window/Events.hpp"
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#include "../window/Camera.hpp"
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#include "../items/Inventory.h"
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#include "../items/Inventory.hpp"
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#include <glm/glm.hpp>
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@@ -1,15 +1,15 @@
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#ifndef SRC_OBJECTS_PLAYER_H_
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#define SRC_OBJECTS_PLAYER_H_
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#ifndef SRC_OBJECTS_PLAYER_HPP_
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#define SRC_OBJECTS_PLAYER_HPP_
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#include "../data/dynamic.hpp"
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#include "../voxels/voxel.hpp"
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#include "../settings.hpp"
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#include "../interfaces/Serializable.hpp"
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#include "../interfaces/Object.hpp"
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#include <memory>
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#include <glm/glm.hpp>
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#include "../data/dynamic.h"
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#include "../voxels/voxel.h"
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#include "../settings.h"
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#include "../interfaces/Serializable.h"
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#include "../interfaces/Object.h"
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class Camera;
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class Hitbox;
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class Inventory;
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@@ -77,4 +77,4 @@ public:
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}
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};
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#endif /* SRC_OBJECTS_PLAYER_H_ */
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#endif /* SRC_OBJECTS_PLAYER_HPP_ */
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