the final rename
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@@ -1,4 +1,4 @@
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#include "Hitbox.h"
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#include "Hitbox.hpp"
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Hitbox::Hitbox(glm::vec3 position, glm::vec3 halfsize)
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: position(position),
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@@ -1,5 +1,5 @@
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#ifndef PHYSICS_HITBOX_H_
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#define PHYSICS_HITBOX_H_
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#ifndef PHYSICS_HITBOX_HPP_
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#define PHYSICS_HITBOX_HPP_
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#include <glm/glm.hpp>
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@@ -14,4 +14,4 @@ public:
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Hitbox(glm::vec3 position, glm::vec3 halfsize);
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};
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#endif /* PHYSICS_HITBOX_H_ */
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#endif /* PHYSICS_HITBOX_HPP_ */
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@@ -1,10 +1,10 @@
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#include "PhysicsSolver.h"
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#include "Hitbox.h"
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#include "PhysicsSolver.hpp"
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#include "Hitbox.hpp"
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#include "../maths/aabb.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/voxel.h"
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#include "../maths/aabb.hpp"
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/voxel.hpp"
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const double E = 0.03;
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const double MAX_FIX = 0.1;
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@@ -1,9 +1,9 @@
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#ifndef PHYSICS_PHYSICSSOLVER_H_
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#define PHYSICS_PHYSICSSOLVER_H_
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#ifndef PHYSICS_PHYSICSSOLVER_HPP_
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#define PHYSICS_PHYSICSSOLVER_HPP_
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#include <glm/glm.hpp>
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#include "../typedefs.h"
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#include "../voxels/Block.h"
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#include "../typedefs.hpp"
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#include "../voxels/Block.hpp"
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class Hitbox;
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class Chunks;
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@@ -30,4 +30,4 @@ public:
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bool isBlockInside(int x, int y, int z, Block* def, blockstate_t states, Hitbox* hitbox);
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};
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#endif /* PHYSICS_PHYSICSSOLVER_H_ */
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#endif /* PHYSICS_PHYSICSSOLVER_HPP_ */
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