the final rename
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@@ -1,10 +1,10 @@
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#include "PhysicsSolver.h"
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#include "Hitbox.h"
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#include "PhysicsSolver.hpp"
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#include "Hitbox.hpp"
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#include "../maths/aabb.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/voxel.h"
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#include "../maths/aabb.hpp"
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/voxel.hpp"
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const double E = 0.03;
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const double MAX_FIX = 0.1;
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