the final rename
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@@ -1,10 +1,10 @@
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#include "Chunk.h"
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#include "Chunk.hpp"
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#include "voxel.h"
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#include "voxel.hpp"
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#include "../items/Inventory.h"
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#include "../items/Inventory.hpp"
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#include "../content/ContentLUT.hpp"
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#include "../lighting/Lightmap.h"
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#include "../lighting/Lightmap.hpp"
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Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
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bottom = 0;
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