the final rename
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#ifndef VOXELS_CHUNKSSTORAGE_HPP_
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#define VOXELS_CHUNKSSTORAGE_HPP_
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#include <memory>
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#include <unordered_map>
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#include "voxel.hpp"
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#include "../typedefs.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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class Chunk;
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class Level;
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class VoxelsVolume;
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class ChunksStorage {
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
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public:
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ChunksStorage(Level* level);
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~ChunksStorage() = default;
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std::shared_ptr<Chunk> get(int x, int z) const;
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void store(std::shared_ptr<Chunk> chunk);
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void remove(int x, int y);
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void getVoxels(VoxelsVolume* volume, bool backlight=false) const;
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std::shared_ptr<Chunk> create(int x, int z);
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light_t getLight(int x, int y, int z, ubyte channel) const;
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};
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#endif // VOXELS_CHUNKSSTORAGE_HPP_
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