the final rename
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#ifndef VOXELS_WORLDGENERATOR_HPP_
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#define VOXELS_WORLDGENERATOR_HPP_
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#include "../typedefs.hpp"
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#include <string>
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struct voxel;
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class Content;
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class WorldGenerator {
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protected:
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blockid_t const idStone;
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blockid_t const idDirt;
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blockid_t const idGrassBlock;
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blockid_t const idSand;
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blockid_t const idWater;
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blockid_t const idWood;
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blockid_t const idLeaves;
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blockid_t const idGrass;
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blockid_t const idFlower;
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blockid_t const idBazalt;
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public:
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WorldGenerator(const Content* content);
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virtual ~WorldGenerator() = default;
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virtual void generate(voxel* voxels, int x, int z, int seed) = 0;
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};
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#endif /* VOXELS_WORLDGENERATOR_HPP_ */
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