the final rename
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#ifndef VOXELS_VOXEL_HPP_
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#define VOXELS_VOXEL_HPP_
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#include "../typedefs.hpp"
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const int BLOCK_DIR_NORTH = 0x0;
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const int BLOCK_DIR_WEST = 0x1;
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const int BLOCK_DIR_SOUTH = 0x2;
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const int BLOCK_DIR_EAST = 0x3;
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const int BLOCK_DIR_UP = 0x4;
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const int BLOCK_DIR_DOWN = 0x5;
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// limited to 8 block orientations
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const int BLOCK_ROT_MASK = 0b0000'0111;
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// reserved bits
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const int BLOCK_RESERVED_MASK = 0b1111'1000;
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struct voxel {
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blockid_t id;
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blockstate_t states;
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inline uint8_t rotation() const {
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return states & BLOCK_ROT_MASK;
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}
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inline void setRotation(uint8_t rotation) {
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states = (states & (~BLOCK_ROT_MASK)) | (rotation & BLOCK_ROT_MASK);
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}
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};
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#endif /* VOXELS_VOXEL_HPP_ */
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