the final rename
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+13
-13
@@ -1,16 +1,16 @@
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#include "Level.h"
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#include "World.h"
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#include "LevelEvents.h"
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#include "../content/Content.h"
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#include "../lighting/Lighting.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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#include "../physics/Hitbox.h"
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#include "../physics/PhysicsSolver.h"
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#include "../objects/Player.h"
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#include "../items/Inventory.h"
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#include "../items/Inventories.h"
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#include "Level.hpp"
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#include "World.hpp"
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#include "LevelEvents.hpp"
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#include "../content/Content.hpp"
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#include "../lighting/Lighting.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include "../objects/Player.hpp"
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#include "../items/Inventory.hpp"
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#include "../items/Inventories.hpp"
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Level::Level(World* world, const Content* content, EngineSettings& settings)
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: world(world),
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