the final rename
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#ifndef WORLD_LEVEL_HPP_
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#define WORLD_LEVEL_HPP_
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#include "../settings.hpp"
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#include "../interfaces/Object.hpp"
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#include <memory>
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#include <vector>
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inline constexpr float DEF_PLAYER_Y = 100.0f;
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inline constexpr float DEF_PLAYER_SPEED = 4.0f;
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inline constexpr int DEF_PLAYER_INVENTORY_SIZE = 40;
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class Content;
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class World;
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class Player;
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class Chunks;
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class Inventory;
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class Inventories;
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class LevelEvents;
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class Lighting;
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class PhysicsSolver;
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class ChunksStorage;
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/// @brief A level, contains chunks and objects
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class Level {
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std::unique_ptr<World> world;
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public:
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const Content* const content;
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std::vector<std::shared_ptr<Object>> objects;
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std::unique_ptr<Chunks> chunks;
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std::unique_ptr<ChunksStorage> chunksStorage;
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std::unique_ptr<Inventories> inventories;
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std::unique_ptr<PhysicsSolver> physics;
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std::unique_ptr<Lighting> lighting;
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std::unique_ptr<LevelEvents> events;
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const EngineSettings& settings;
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Level(World* world, const Content* content, EngineSettings& settings);
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~Level();
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void loadMatrix(int32_t x, int32_t z, uint32_t radius);
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World* getWorld();
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/// Spawns object of class T and returns pointer to it.
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/// @param T class that derives the Object class
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/// @param args pass arguments needed for T class constructor
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template<class T, typename... Args>
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std::shared_ptr<T> spawnObject(Args&&... args) {
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static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
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std::shared_ptr<T> tObj = std::make_shared<T>(args...);
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std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
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obj->objectUID = objects.size();
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objects.push_back(obj);
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obj->spawned();
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return tObj;
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}
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template<class T>
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std::shared_ptr<T> getObject(uint64_t id) {
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static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
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if (id >= objects.size()) return nullptr;
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std::shared_ptr<T> object = std::dynamic_pointer_cast<T>(objects[id]);
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return object;
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}
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};
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#endif /* WORLD_LEVEL_HPP_ */
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