Inventory blocks render fix

This commit is contained in:
MihailRis
2023-11-12 05:52:14 +03:00
parent de92cff0aa
commit 163fdd2e37
4 changed files with 7 additions and 5 deletions
+3 -2
View File
@@ -301,8 +301,9 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
float vu = 1.0f - ((index[3] / atlasRes) * scale) - scale;
float uf = (index[0] % atlasRes) * scale;
float vf = 1.0f - ((index[0] / atlasRes) * scale) - scale;
// if (this->index + 18*VERTEX_SIZE >= capacity)
// render();
if (this->index + 18*VERTEX_SIZE >= capacity)
render();
float ar = 0.88f;
float ox = x + (w * 0.5f);