add chunk_height parameter to place_structures

This commit is contained in:
MihailRis
2024-09-29 23:39:42 +03:00
parent abc8eccab8
commit 16fac768c8
4 changed files with 9 additions and 7 deletions
+2 -1
View File
@@ -155,10 +155,11 @@ public:
/// @param size size of the area (blocks)
/// @param seed world seed
/// @param heightmap area heightmap
/// @param chunkHeight chunk height to use as heights multiplier
/// @return structure placements
virtual std::vector<StructurePlacement> placeStructures(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
const std::shared_ptr<Heightmap>& heightmap) = 0;
const std::shared_ptr<Heightmap>& heightmap, uint chunkHeight) = 0;
};
/// @brief Structure voxel fragments and metadata
+1 -1
View File
@@ -177,7 +177,7 @@ void WorldGenerator::generateStructures(
util::concat(prototype.structures, def.script->placeStructures(
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed,
heightmap
heightmap, CHUNK_H
));
for (const auto& placement : prototype.structures) {
const auto& offset = placement.position;