fix: on_player_tick not called
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@@ -83,7 +83,7 @@ void LevelController::update(float delta, bool pause) {
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playerTickClock.getPart()) {
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playerTickClock.getPart()) {
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const auto& position = player->getPosition();
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const auto& position = player->getPosition();
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if (!player->chunks->get(
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if (player->chunks->get(
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std::floor(position.x),
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std::floor(position.x),
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std::floor(position.y),
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std::floor(position.y),
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std::floor(position.z)
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std::floor(position.z)
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