add pathfinding.set_jump_height

This commit is contained in:
MihailRis
2025-08-27 19:34:58 +03:00
parent ac1623f86c
commit 174a3c6871
4 changed files with 18 additions and 6 deletions
+4 -4
View File
@@ -2,14 +2,13 @@
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
#include <vector>
#include <memory>
#include <queue>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <memory>
#include <queue>
#include <unordered_map>
#include <unordered_set>
#include <vector>
class Level;
class GlobalChunks;
@@ -50,6 +49,7 @@ namespace voxels {
bool enabled = false;
bool mayBeIncomplete = true;
int height = 2;
int jumpHeight = 1;
int maxVisitedBlocks = 1e3;
glm::ivec3 start;
glm::ivec3 target;