max load-distance increased
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+1
-1
@@ -36,7 +36,7 @@ struct ChunksSettings {
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/// @brief Max milliseconds that engine uses for chunks loading only
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IntegerSetting loadSpeed {4, 1, 32};
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/// @brief Radius of chunks loading zone (chunk is unit)
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IntegerSetting loadDistance {22, 3, 66};
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IntegerSetting loadDistance {22, 3, 80};
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/// @brief Buffer zone where chunks are not unloading (chunk is unit)
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IntegerSetting padding {2, 1, 8};
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};
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