refactor: move and rename EnginePaths
This commit is contained in:
@@ -37,6 +37,7 @@
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#include "Mainloop.hpp"
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#include "ServerMainloop.hpp"
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#include "WindowControl.hpp"
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#include "EnginePaths.hpp"
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#include <iostream>
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#include <assert.h>
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@@ -61,7 +62,7 @@ Engine& Engine::getInstance() {
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void Engine::onContentLoad() {
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editor->loadTools();
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langs::setup(langs::get_current(), paths.resPaths.collectRoots());
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langs::setup(langs::get_current(), paths->resPaths.collectRoots());
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if (isHeadless()) {
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return;
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@@ -130,7 +131,7 @@ void Engine::initialize(CoreParameters coreParameters) {
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if (params.projectFolder.empty()) {
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params.projectFolder = params.resFolder;
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}
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paths.prepare(params);
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paths = std::make_unique<EnginePaths>(params);
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loadProject();
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editor = std::make_unique<devtools::Editor>(*this);
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@@ -161,7 +162,7 @@ void Engine::initialize(CoreParameters coreParameters) {
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langs::locale_by_envlocale(platform::detect_locale())
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);
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}
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content = std::make_unique<ContentControl>(*project, paths, *input, [this]() {
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content = std::make_unique<ContentControl>(*project, *paths, *input, [this]() {
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onContentLoad();
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});
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scripting::initialize(this);
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@@ -170,7 +171,7 @@ void Engine::initialize(CoreParameters coreParameters) {
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gui->setPageLoader(scripting::create_page_loader());
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}
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keepAlive(settings.ui.language.observe([this](auto lang) {
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langs::setup(lang, paths.resPaths.collectRoots());
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langs::setup(lang, paths->resPaths.collectRoots());
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}, true));
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project->loadProjectStartScript();
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@@ -345,12 +346,12 @@ void Engine::setLevelConsumer(OnWorldOpen levelConsumer) {
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void Engine::loadAssets() {
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logger.info() << "loading assets";
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Shader::preprocessor->setPaths(&paths.resPaths);
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Shader::preprocessor->setPaths(&paths->resPaths);
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auto content = this->content->get();
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auto new_assets = std::make_unique<Assets>();
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AssetsLoader loader(*this, *new_assets, paths.resPaths);
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AssetsLoader loader(*this, *new_assets, paths->resPaths);
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AssetsLoader::addDefaults(loader, content);
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// no need
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@@ -426,11 +427,11 @@ Assets* Engine::getAssets() {
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}
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EnginePaths& Engine::getPaths() {
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return paths;
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return *paths;
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}
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ResPaths& Engine::getResPaths() {
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return paths.resPaths;
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return paths->resPaths;
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}
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std::shared_ptr<Screen> Engine::getScreen() {
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@@ -4,7 +4,6 @@
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#include "PostRunnables.hpp"
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#include "Time.hpp"
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#include "delegates.hpp"
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#include "io/engine_paths.hpp"
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#include "settings.hpp"
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#include "typedefs.hpp"
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#include "util/ObjectsKeeper.hpp"
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@@ -15,8 +14,10 @@
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class Assets;
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class ContentControl;
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class EngineController;
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class EnginePaths;
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class Input;
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class Level;
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class ResPaths;
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class Screen;
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class SettingsHandler;
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class Window;
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@@ -50,8 +51,7 @@ using OnWorldOpen = std::function<void(std::unique_ptr<Level>, int64_t)>;
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class Engine : public util::ObjectsKeeper {
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CoreParameters params;
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EngineSettings settings;
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EnginePaths paths;
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std::unique_ptr<EnginePaths> paths;
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std::unique_ptr<Project> project;
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std::unique_ptr<SettingsHandler> settingsHandler;
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std::unique_ptr<Assets> assets;
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@@ -0,0 +1,339 @@
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#include "EnginePaths.hpp"
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#include "debug/Logger.hpp"
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#include "io/devices/StdfsDevice.hpp"
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#include "io/devices/ZipFileDevice.hpp"
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#include "maths/util.hpp"
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#include "typedefs.hpp"
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#include "util/platform.hpp"
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#include "util/random.hpp"
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#include "util/stringutil.hpp"
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#include "world/files/WorldFiles.hpp"
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <sstream>
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#include <stack>
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#include <stdexcept>
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#include <utility>
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namespace fs = std::filesystem;
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static std::random_device random_device;
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static inline io::path SCREENSHOTS_FOLDER = "user:screenshots";
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static inline io::path CONTENT_FOLDER = "user:content";
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static inline io::path WORLDS_FOLDER = "user:worlds";
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static debug::Logger logger("engine-paths");
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template<int n>
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static std::string generate_random_base64() {
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auto randomEngine = util::seeded_random_engine(random_device);
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static std::uniform_int_distribution<integer_t> dist(0, 0xFF);
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ubyte bytes[n];
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for (size_t i = 0; i < n; i++) {
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bytes[i] = dist(randomEngine);
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}
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return util::base64_urlsafe_encode(bytes, n);
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}
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EnginePaths::EnginePaths(CoreParameters& params)
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: resourcesFolder(params.resFolder),
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userFilesFolder(params.userFolder),
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projectFolder(params.projectFolder) {
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if (!params.scriptFile.empty()) {
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scriptFolder = params.scriptFile.parent_path();
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io::set_device("script", std::make_shared<io::StdfsDevice>(*scriptFolder));
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}
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io::set_device("res", std::make_shared<io::StdfsDevice>(resourcesFolder, false));
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io::set_device("user", std::make_shared<io::StdfsDevice>(userFilesFolder));
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io::set_device("project", std::make_shared<io::StdfsDevice>(projectFolder));
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if (!io::is_directory("res:")) {
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throw std::runtime_error(
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resourcesFolder.string() + " is not a directory"
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);
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}
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logger.info() << "executable path: " << platform::get_executable_path().string();
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logger.info() << "resources folder: " << fs::canonical(resourcesFolder).u8string();
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logger.info() << "user files folder: " << fs::canonical(userFilesFolder).u8string();
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logger.info() << "project folder: " << fs::canonical(projectFolder).u8string();
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if (!io::is_directory(CONTENT_FOLDER)) {
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io::create_directories(CONTENT_FOLDER);
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}
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io::create_subdevice("core", "res", "");
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io::create_subdevice("export", "user", "export");
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io::create_subdevice("config", "user", "config");
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}
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io::path EnginePaths::getNewScreenshotFile(const std::string& ext) const {
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auto folder = SCREENSHOTS_FOLDER;
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if (!io::is_directory(folder)) {
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io::create_directories(folder);
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}
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auto t = std::time(nullptr);
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auto tm = *std::localtime(&t);
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const char* format = "%Y-%m-%d_%H-%M-%S";
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std::stringstream ss;
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ss << std::put_time(&tm, format);
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std::string datetimestr = ss.str();
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auto file = folder / ("screenshot-" + datetimestr + "." + ext);
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uint index = 0;
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while (io::exists(file)) {
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file = folder / ("screenshot-" + datetimestr + "-" +
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std::to_string(index) + "." + ext);
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index++;
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}
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return file;
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}
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io::path EnginePaths::getWorldsFolder() const {
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return WORLDS_FOLDER;
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}
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io::path EnginePaths::getWorldFolderByName(const std::string& name) {
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return getWorldsFolder() / name;
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}
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std::vector<io::path> EnginePaths::scanForWorlds() const {
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std::vector<io::path> folders;
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auto folder = getWorldsFolder();
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if (!io::is_directory(folder)) return folders;
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for (const auto& worldFolder : io::directory_iterator(folder)) {
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if (!io::is_directory(worldFolder)) {
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continue;
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}
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auto worldFile = worldFolder / WorldFiles::WORLD_FILE;
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if (!io::is_regular_file(worldFile)) {
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continue;
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}
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folders.push_back(worldFolder);
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}
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std::sort(
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folders.begin(),
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folders.end(),
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[](io::path a, io::path b) {
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a = a / WorldFiles::WORLD_FILE;
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b = b / WorldFiles::WORLD_FILE;
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return fs::last_write_time(io::resolve(a)) >
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fs::last_write_time(io::resolve(b));
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}
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);
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return folders;
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}
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void EnginePaths::setCurrentWorldFolder(io::path folder) {
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if (folder.empty()) {
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io::remove_device("world");
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} else {
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io::create_subdevice("world", "user", folder);
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}
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this->currentWorldFolder = std::move(folder);
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}
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std::string EnginePaths::mount(const io::path& file) {
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if (file.extension() == ".zip") {
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auto stream = io::read(file);
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auto device = std::make_unique<io::ZipFileDevice>(
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std::move(stream), [file]() { return io::read(file); }
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);
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std::string name;
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do {
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name = std::string("M.") + generate_random_base64<6>();
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} while (std::find(mounted.begin(), mounted.end(), name) != mounted.end());
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io::set_device(name, std::move(device));
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mounted.push_back(name);
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return name;
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}
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throw std::runtime_error("unable to mount " + file.string());
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}
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void EnginePaths::unmount(const std::string& name) {
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const auto& found = std::find(mounted.begin(), mounted.end(), name);
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if (found == mounted.end()) {
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throw std::runtime_error(name + " is not mounted");
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}
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io::remove_device(name);
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mounted.erase(found);
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}
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std::string EnginePaths::createWriteableDevice(const std::string& name) {
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const auto& found = writeables.find(name);
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if (found != writeables.end()) {
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return found->second;
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}
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io::path folder;
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for (const auto& point : entryPoints) {
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if (point.name == name) {
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folder = point.path;
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break;
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}
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}
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if (name == "core") {
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folder = "res:";
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}
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if (folder.emptyOrInvalid()) {
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throw std::runtime_error("pack not found");
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}
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auto entryPoint = std::string("W.") + generate_random_base64<6>();
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io::create_subdevice(entryPoint, folder.entryPoint(), folder.pathPart());
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writeables[name] = entryPoint;
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return entryPoint;
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}
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void EnginePaths::cleanup() {
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// Remove previous content entry-points
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for (const auto& [id, _] : entryPoints) {
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io::remove_device(id);
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}
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for (const auto& [_, entryPoint] : writeables) {
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io::remove_device(entryPoint);
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}
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for (const auto& entryPoint : mounted) {
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io::remove_device(entryPoint);
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}
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entryPoints.clear();
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writeables.clear();
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}
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void EnginePaths::setEntryPoints(std::vector<PathsRoot> entryPoints) {
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cleanup();
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// Create sub-devices
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for (const auto& point : entryPoints) {
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auto parent = point.path.entryPoint();
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io::create_subdevice(point.name, parent, point.path);
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}
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this->entryPoints = std::move(entryPoints);
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}
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std::tuple<std::string, std::string> EnginePaths::parsePath(std::string_view path) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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return {"", std::string(path)};
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}
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auto prefix = std::string(path.substr(0, separator));
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auto filename = std::string(path.substr(separator + 1));
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return {prefix, filename};
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}
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ResPaths::ResPaths(std::vector<PathsRoot> roots)
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: roots(std::move(roots)) {
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}
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io::path ResPaths::find(const std::string& filename) const {
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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auto file = root.path / filename;
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if (io::exists(file)) {
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return file;
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}
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}
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return io::path("res:") / filename;
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}
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std::string ResPaths::findRaw(const std::string& filename) const {
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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if (io::exists(root.path / filename)) {
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return root.name + ":" + filename;
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}
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}
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throw std::runtime_error("could not to find file " + util::quote(filename));
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}
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std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName) const {
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std::vector<std::string> entries;
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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auto folder = root.path / folderName;
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if (!io::is_directory(folder)) continue;
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for (const auto& file : io::directory_iterator(folder)) {
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entries.emplace_back(root.name + ":" + folderName + "/" + file.name());
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}
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}
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return entries;
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}
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std::vector<io::path> ResPaths::listdir(
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const std::string& folderName
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) const {
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std::vector<io::path> entries;
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for (int i = roots.size() - 1; i >= 0; i--) {
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auto& root = roots[i];
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io::path folder = root.path / folderName;
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if (!io::is_directory(folder)) continue;
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for (const auto& entry : io::directory_iterator(folder)) {
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entries.push_back(entry);
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}
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}
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return entries;
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}
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dv::value ResPaths::readCombinedList(const std::string& filename) const {
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dv::value list = dv::list();
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for (const auto& root : roots) {
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auto path = root.path / filename;
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if (!io::exists(path)) {
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continue;
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}
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try {
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auto value = io::read_object(path);
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if (!value.isList()) {
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logger.warning() << "reading combined list " << root.name << ":"
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<< filename << " is not a list (skipped)";
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continue;
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}
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for (const auto& elem : value) {
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list.add(elem);
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}
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} catch (const std::runtime_error& err) {
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logger.warning() << "reading combined list " << root.name << ":"
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<< filename << ": " << err.what();
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}
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}
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return list;
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}
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dv::value ResPaths::readCombinedObject(const std::string& filename, bool deep) const {
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dv::value object = dv::object();
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for (const auto& root : roots) {
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auto path = root.path / filename;
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if (!io::exists(path)) {
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continue;
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}
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try {
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auto value = io::read_object(path);
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if (!value.isObject()) {
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logger.warning()
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<< "reading combined object " << root.name << ": "
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<< filename << " is not an object (skipped)";
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}
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object.merge(std::move(value), deep);
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} catch (const std::runtime_error& err) {
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logger.warning() << "reading combined object " << root.name << ":"
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<< filename << ": " << err.what();
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}
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}
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return object;
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}
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std::vector<io::path> ResPaths::collectRoots() {
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std::vector<io::path> collected;
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collected.reserve(roots.size());
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for (const auto& root : roots) {
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collected.emplace_back(root.path);
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}
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return collected;
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}
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@@ -0,0 +1,82 @@
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#pragma once
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#include "io/io.hpp"
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#include "data/dv.hpp"
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#include "CoreParameters.hpp"
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#include <unordered_map>
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#include <optional>
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#include <string>
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#include <vector>
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#include <tuple>
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struct PathsRoot {
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std::string name;
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io::path path;
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PathsRoot(std::string name, io::path path)
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: name(std::move(name)), path(std::move(path)) {
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}
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};
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class ResPaths {
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public:
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ResPaths() = default;
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ResPaths(std::vector<PathsRoot> roots);
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io::path find(const std::string& filename) const;
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std::string findRaw(const std::string& filename) const;
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std::vector<io::path> listdir(const std::string& folder) const;
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std::vector<std::string> listdirRaw(const std::string& folder) const;
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/// @brief Read all found list versions from all packs and combine into a
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/// single list. Invalid versions will be skipped with logging a warning
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/// @param file *.json file path relative to entry point
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dv::value readCombinedList(const std::string& file) const;
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dv::value readCombinedObject(const std::string& file, bool deep=false) const;
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std::vector<io::path> collectRoots();
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private:
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||||
std::vector<PathsRoot> roots;
|
||||
};
|
||||
|
||||
class EnginePaths {
|
||||
public:
|
||||
ResPaths resPaths;
|
||||
|
||||
EnginePaths(CoreParameters& params);
|
||||
|
||||
io::path getWorldFolderByName(const std::string& name);
|
||||
io::path getWorldsFolder() const;
|
||||
|
||||
void setCurrentWorldFolder(io::path folder);
|
||||
io::path getNewScreenshotFile(const std::string& ext) const;
|
||||
|
||||
std::string mount(const io::path& file);
|
||||
void unmount(const std::string& name);
|
||||
|
||||
std::string createWriteableDevice(const std::string& name);
|
||||
|
||||
void setEntryPoints(std::vector<PathsRoot> entryPoints);
|
||||
|
||||
std::vector<io::path> scanForWorlds() const;
|
||||
|
||||
static std::tuple<std::string, std::string> parsePath(std::string_view view);
|
||||
|
||||
static inline io::path CONFIG_DEFAULTS = "config/defaults.toml";
|
||||
static inline io::path CONTROLS_FILE = "user:controls.toml";
|
||||
static inline io::path SETTINGS_FILE = "user:settings.toml";
|
||||
private:
|
||||
std::filesystem::path resourcesFolder;
|
||||
std::filesystem::path userFilesFolder;
|
||||
std::filesystem::path projectFolder;
|
||||
io::path currentWorldFolder;
|
||||
std::optional<std::filesystem::path> scriptFolder;
|
||||
std::vector<PathsRoot> entryPoints;
|
||||
std::unordered_map<std::string, std::string> writeables;
|
||||
std::vector<std::string> mounted;
|
||||
|
||||
void cleanup();
|
||||
};
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "ServerMainloop.hpp"
|
||||
|
||||
#include "Engine.hpp"
|
||||
#include "EnginePaths.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "interfaces/Process.hpp"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "WindowControl.hpp"
|
||||
|
||||
#include "Engine.hpp"
|
||||
#include "engine/EnginePaths.hpp"
|
||||
#include "devtools/Project.hpp"
|
||||
#include "coders/imageio.hpp"
|
||||
#include "window/Window.hpp"
|
||||
|
||||
Reference in New Issue
Block a user