refactor: move and rename EnginePaths
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@@ -4,7 +4,6 @@
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#include "PostRunnables.hpp"
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#include "Time.hpp"
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#include "delegates.hpp"
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#include "io/engine_paths.hpp"
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#include "settings.hpp"
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#include "typedefs.hpp"
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#include "util/ObjectsKeeper.hpp"
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@@ -15,8 +14,10 @@
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class Assets;
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class ContentControl;
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class EngineController;
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class EnginePaths;
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class Input;
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class Level;
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class ResPaths;
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class Screen;
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class SettingsHandler;
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class Window;
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@@ -50,8 +51,7 @@ using OnWorldOpen = std::function<void(std::unique_ptr<Level>, int64_t)>;
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class Engine : public util::ObjectsKeeper {
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CoreParameters params;
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EngineSettings settings;
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EnginePaths paths;
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std::unique_ptr<EnginePaths> paths;
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std::unique_ptr<Project> project;
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std::unique_ptr<SettingsHandler> settingsHandler;
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std::unique_ptr<Assets> assets;
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