refactor: move and rename EnginePaths

This commit is contained in:
MihailRis
2025-11-09 20:13:59 +03:00
parent 3b583d4dd6
commit 17ffa73ce7
30 changed files with 57 additions and 63 deletions
@@ -1,6 +1,7 @@
#include "audio/audio.hpp"
#include "assets/Assets.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "api_lua.hpp"
inline const char* DEFAULT_CHANNEL = "regular";
+1 -1
View File
@@ -8,7 +8,7 @@
#include "content/Content.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "io/engine_paths.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "io/settings_io.hpp"
#include "frontend/menu.hpp"
@@ -2,6 +2,7 @@
#include "content/Content.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "objects/Entities.hpp"
#include "objects/EntityDef.hpp"
#include "objects/Entity.hpp"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "coders/gzip.hpp"
#include "engine/Engine.hpp"
#include "io/engine_paths.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "io/devices/ZipFileDevice.hpp"
#include "util/stringutil.hpp"
@@ -9,6 +9,7 @@
#include "content/Content.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "../lua_custom_types.hpp"
using namespace scripting;
+1 -1
View File
@@ -10,7 +10,7 @@
#include "graphics/ui/elements/Menu.hpp"
#include "frontend/locale.hpp"
#include "world/files/WorldFiles.hpp"
#include "io/engine_paths.hpp"
#include "engine/EnginePaths.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "api_lua.hpp"
+1 -1
View File
@@ -10,7 +10,7 @@
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "world/files/WorldFiles.hpp"
#include "io/engine_paths.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "lighting/Lighting.hpp"
#include "voxels/Chunk.hpp"
+1 -1
View File
@@ -4,7 +4,7 @@
#include <iostream>
#include "io/io.hpp"
#include "io/engine_paths.hpp"
#include "engine/EnginePaths.hpp"
#include "debug/Logger.hpp"
#include "util/stringutil.hpp"
#include "libs/api_lua.hpp"
@@ -13,6 +13,7 @@
#include "graphics/core/ImageData.hpp"
#include "maths/Heightmap.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "../lua_util.hpp"
using namespace lua;