refactor: move and rename EnginePaths
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@@ -1,6 +1,7 @@
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#include "audio/audio.hpp"
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#include "assets/Assets.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "api_lua.hpp"
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inline const char* DEFAULT_CHANNEL = "regular";
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@@ -8,7 +8,7 @@
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "io/engine_paths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "io/settings_io.hpp"
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#include "frontend/menu.hpp"
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@@ -2,6 +2,7 @@
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#include "content/Content.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "objects/Entities.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Entity.hpp"
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@@ -3,7 +3,7 @@
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#include "coders/gzip.hpp"
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#include "engine/Engine.hpp"
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#include "io/engine_paths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "io/devices/ZipFileDevice.hpp"
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#include "util/stringutil.hpp"
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@@ -9,6 +9,7 @@
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "../lua_custom_types.hpp"
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using namespace scripting;
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@@ -10,7 +10,7 @@
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#include "graphics/ui/elements/Menu.hpp"
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#include "frontend/locale.hpp"
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#include "world/files/WorldFiles.hpp"
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#include "io/engine_paths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "api_lua.hpp"
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@@ -10,7 +10,7 @@
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "world/files/WorldFiles.hpp"
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#include "io/engine_paths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "lighting/Lighting.hpp"
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#include "voxels/Chunk.hpp"
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@@ -4,7 +4,7 @@
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#include <iostream>
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#include "io/io.hpp"
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#include "io/engine_paths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "debug/Logger.hpp"
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#include "util/stringutil.hpp"
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#include "libs/api_lua.hpp"
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@@ -13,6 +13,7 @@
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#include "graphics/core/ImageData.hpp"
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#include "maths/Heightmap.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "../lua_util.hpp"
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using namespace lua;
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