add 'rotate' and 'origin' box modifier to vcm
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@@ -8,21 +8,6 @@ inline constexpr glm::vec3 X(1, 0, 0);
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inline constexpr glm::vec3 Y(0, 1, 0);
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inline constexpr glm::vec3 Z(0, 0, 1);
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void Mesh::addPlane(
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& norm
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) {
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vertices.push_back({pos-right-up, {0,0}, norm});
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vertices.push_back({pos+right-up, {1,0}, norm});
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vertices.push_back({pos+right+up, {1,1}, norm});
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vertices.push_back({pos-right-up, {0,0}, norm});
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vertices.push_back({pos+right+up, {1,1}, norm});
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vertices.push_back({pos-right+up, {0,1}, norm});
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}
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void Mesh::addPlane(
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const glm::vec3& pos,
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const glm::vec3& right,
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@@ -39,6 +24,23 @@ void Mesh::addPlane(
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vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
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}
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void Mesh::addPlane(
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& norm,
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const UVRegion& region,
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const glm::mat4& transform
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) {
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addPlane(
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glm::vec3(transform * glm::vec4(pos, 1.0f)),
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glm::vec3(transform * glm::vec4(right, 0.0f)),
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glm::vec3(transform * glm::vec4(up, 0.0f)),
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glm::normalize(glm::vec3(transform * glm::vec4(norm, 0.0f))),
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region
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);
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}
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void Mesh::addRect(
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const glm::vec3& pos,
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const glm::vec3& right,
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@@ -56,14 +58,15 @@ void Mesh::addRect(
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}
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void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
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addPlane(pos+Z*size, X*size, Y*size, Z);
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addPlane(pos-Z*size, -X*size, Y*size, -Z);
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UVRegion fullRegion (0, 0, 1, 1);
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addPlane(pos+Z*size, X*size, Y*size, Z, fullRegion);
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addPlane(pos-Z*size, -X*size, Y*size, -Z, fullRegion);
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addPlane(pos+Y*size, X*size, -Z*size, Y);
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addPlane(pos-Y*size, X*size, Z*size, -Y);
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addPlane(pos+Y*size, X*size, -Z*size, Y, fullRegion);
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addPlane(pos-Y*size, X*size, Z*size, -Y, fullRegion);
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addPlane(pos+X*size, -Z*size, Y*size, X);
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addPlane(pos-X*size, Z*size, Y*size, -X);
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addPlane(pos+X*size, -Z*size, Y*size, X, fullRegion);
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addPlane(pos-X*size, Z*size, Y*size, -X, fullRegion);
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}
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void Mesh::addBox(
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@@ -71,19 +74,29 @@ void Mesh::addBox(
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const glm::vec3& size,
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const UVRegion (&uvs)[6],
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const bool enabledSides[6]
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) {
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addBox(pos, size, uvs, enabledSides, glm::mat4(1.0f));
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}
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void Mesh::addBox(
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const glm::vec3& pos,
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const glm::vec3& size,
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const UVRegion (&uvs)[6],
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const bool enabledSides[6],
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const glm::mat4& transform
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) {
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if (enabledSides[0]) // north
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addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]);
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addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0], transform);
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if (enabledSides[1]) // south
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addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
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addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1], transform);
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if (enabledSides[2]) // top
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1));
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1), transform);
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if (enabledSides[3]) // bottom
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1));
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1), transform);
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if (enabledSides[4]) // west
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addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
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addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4], transform);
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if (enabledSides[5]) // east
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1));
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1), transform);
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}
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void Mesh::scale(const glm::vec3& size) {
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