new player.* functions

This commit is contained in:
MihailRis
2024-05-24 01:38:39 +03:00
parent 0ad3dd7ab8
commit 1917cbba8b
16 changed files with 306 additions and 224 deletions
+11 -4
View File
@@ -1,13 +1,20 @@
#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp"
#include "../../../content/Content.hpp"
#include "../../../items/ItemDef.hpp"
namespace scripting {
extern lua::LuaState* state;
}
using namespace scripting;
static int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
lua_Number id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
@@ -16,14 +23,14 @@ static int l_item_name(lua_State* L) {
}
static int l_item_index(lua_State* L) {
auto name = lua_tostring(L, 1);
auto name = scripting::state->requireString(1);
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
return 1;
}
static int l_item_stack_size(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
return 0;
}